A patch is out
to get this game to run on modern operating systems! Kudos to "Sir
Cabirus"(for the patch) and "Moscow Dragon"(for the
solution)! However, it doesn't work fine on my Pentium II Windows
XP machine, as claimed, but it may work on yours.
DOS emulation! This project is specially done to cater for those DOS games that can't be run in modern operating system. I would say it is 95 % compatible.
Gigaquad did not like how dark the Underworld games were and wanted to increase the brightness a bit. A well known fact is that deleting data\shades.dat will remove all shades, but this really kills the atmosphere. This gives a more natural brighter light ambience in the game.
This patch is designed to replace the existing
music files for Ultima Underworld 2 with new
optimised GM files. File obtained from Ultima: The Reconstruction.
Ever wanted
to know how to original box looked like? The catchy phrases? Here are the scans
of the complete series. Updated 25 Apr 2006. Thanks to VGMuseum.
This file tries to collect all file formats and data structures used in the game Ultima Underworld 1. It originated from the "uw-specs.txt" file that was found with "The System Shock Hack Project" (TSSHP).
A loving recreation of the four arenas in the Pits of Carnage from Ultima Underworld 2. The arenas (for those of you unfamiliar with UW2) are Fire, Water, Air and Earth. In the Pits of Carnage, there was no hope of escape, and the common pastime was personal combat.
Floor 2 of the Ice Caverns world in Ultima Underworld 2. Floor 2 is the more interesting of the two floors of the ice caverns, and features Mokpo the Mad, Filanium Mud Flats, and the Lost City of Anodunos.