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Serpent Isle Books by Underworld Dragon Source: Here

SERPENT Isle Books

This is the complete library of books and scrolls found in the game Ultima VII, part 2: Serpent Isle. Several of them are identical to books in Ultima VII; the developers just copied them directly and changed minor things like the author. In fact, in Briggio's Book of Astonishing Things (which is the same as a book by Alagner in Ultima VII) they even forgot to remove the reference to Alagner's notebook!



PHIL'S GUIDE TO UNFINISHED USECODE
by Phil 

An enlightening discourse on the enigma of usecode. Beginning with the heretofore unresolved mysteries of global variables...  


THE BOOK OF THE FELLOWSHIP
by Batlin of Britain 

Good morning to thee, gentle friend and traveller! No matter what time of day it might be when thou art reading this -- no matter what the hour of the clock -- I say good morning to thee because this very moment brings to thee the coming of the dawn. The dawn, as everyone knows, is the moment when illumination comes. The dawn marks the end of the long dark night. It is the moment that marks a new beginning. It is mine humble hope that these words may be for thee a dawning, or at least, a sort of awakening...  


LORD BRITISH
The biography of Britannia's longtime ruler
by K.Bennos  

...While many may remember that Lord British was once but one of eight monarchs (when the lands were known as Sosaria), few are aware that he is not even a native of our own lovely Britannia. His origin is from another world, one from which he entered ours by way of a red moongate. (In fact, it is through this same type of gate that the Avatar of legend purportedly enters Britannia.) As ruler of one of the eight kingdoms, he was instrumental in selecting a champion to face Mondain, Minax, and Exodus.  

When the terrible machine, Exodus, was defeated, 'twas Lord British behind whom all the people of Sosaria rallied. The unified land become known as Britannia, with Lord British as the sole monarch. Never let it be said, though, that he rules with a tyrannical hand. His reign hath always been one of Truth, Love, and Courage, supported by his utmost belief in the eight virtues. It was Lord British who had the insight to call forth a quest for the Avatar (who also happened to be the champion from the days of Sosaria), and who gave prosperity and happiness unto the people.  

Then came his mysterious disappearance, when the Stranger who became the Avatar was called by his companions to aid in the search for the lost monarch. Note how Lord Blackthorn, affected by the Shadowlords, quickly turned Britannia's fair lands into a place of terror. But find our noble Lord the Avatar did, and Britannia was restored to its former, peaceful state.  

Then came the gargoyles, and our honorable sovereign thoughtfully requested the return of the Avatar...  


THE APOTHECARY'S DESK REFERENCE
by Fetoau  

It is the author's expectation that thou art reading this to familiarize thyself with the effects of various potions based on their color. The first part of this work will discuss such aspects, with the remaining pages covering the materials and steps required to make such alchemical creations.  

Definitions:
Black potion: Drinking this will render the individual invisible for several minutes.
Blue potion: This mixture will put the imbiber into a deep sleep.
Orange potion: This potion will awaken an individual who was magically put to sleep.
Purple potion: This concoction will provide magical protection for several minutes of hard fighting.
White potion: This potion will provide a small bit of illumination, much like a candle, for a few minutes.
Yellow potion: This powerful mixture will give healing aid to the imbiber's wounds.
WARNING: Green potion: This potion is a dangerous toxin, and will poison the imbiber, possibly killing the individual.
Red potion: This fabulous drink will cure most poisons, including those acquired from the slugs in the swamps and that gained from drinking a GREEN potion.
Bluish Black potion: For thine adventures in the Icy Lands, that renowned concoction is critical in such climate. It is for thee to use in plenty for it will prevent thee from freezing to death.
Orange Shimmering potion: Specifically designed for the busy wizard whose lifestyle requires him or her to cast many a spell. Once this delectable potion is absorbed it will enable thee to cast many more spells.  

This next section details how one can best recreate these uncanny concoctions...  


THE PROVISIONER'S GUIDE TO USEFUL EQUIPMENT
by Dell  

While most suppliers will rave about the effectiveness of a good sword or specially fitted armour, I personally feel that proper exploring gear is much more necessary. Consider this, dear reader. While thou mightest happen to encounter a wild bear in thy travels, or, even less likely, a troll, thou art doubtless going to be in need of much more mundane equipment. Wilt thou possibly be outside city walls when darkness comes? Then buy a torch. And how wilt thou carry thy provisions? A backpack will prove necessary. And what about a container for thy refreshment? Purchase a jug or bucket. As for...  


WHAT COLOR IS THY BLADE?
by Menion  

The first step in effective sword-forging is to fill a crucible with metal. Then, with the bellows, the fire should be made extremely hot. When the flame no longer continues to grow in its glow, set the crucible on the fire to melt the metal. Afterwards, pour the molten metal into the blade mold and let it cool. Be warned! The crucible is at an extremely high temperature. Lift the cooled blade from the mold. Again heat up the fire and set the blade within. Be careful not to let it lose its shape. Set it in there only long enough for the blade to become malleable.  

When it is ready, finish shaping it on the anvil with the hammer. When thou hast formed a blade of the desired shape, use the quenching barrel to cool the metal. It will harden quickly, so be sure the blade is as sharp as thou dost want it to be. All that thou hast left to do now is to put the pommel over the tang. It will require hard work to make a fine, sturdy sword, but the finished weapon is well worth it!  


JOURNAL OF THE KING OF THE WHITE DRAGON 

On the Twelfth Day before the Solstice Festival: Shamino, traitor, I will destroy thee as thou didst destroy my beloved daughter, Beatrix. Shamino, cursed be thy name, I befriended thee and thou didst betray me. I asked my people to help thee erect thy castle and betrayal is thine only response to them. Traitor!  

On the Eleventh Day before the Solstice Festival: Despair hath been the daily lot of my poor Beatrix. Now, I myself have my share of worries. I am surrounded by traitors and goblins are closing in on the castle. Shamino, doomed be thy name, I, King of the White Dragon, want to hang, draw and quarter thee. My poor Beatrix was so joyful when thou didst request her hand from me. I agreed happily to such a union. My beloved daughter left me in order to live in thy new castle. By that time thou hadst already been touched by the obsession to foil Mondain from his conquest of the world. Thou didst leave on thy journey to seek the advice of Lord British, from hence never to return. The long-awaited wedding was never to be. My lovely child, my Beatrix, remained unwed waiting for her love to return. She loved thee and had faith in thee, Shamino, cursed be thine offspring.  

On the Tenth Day before the Solstice Festival: Those goblins, I see those malformed goblins coming for us. They are destroying our wealth and our lives as Shamino, cursed be his name and his lineage, destroyed my Beatrix's health and life. She died forlorn. Thy treacherous heart led Beatrix to a lonely grave.  

On the Ninth Day before the Solstice Festival: The Kingdom is plagued by hordes of goblins that grow more fierce and daring with each passing season. I am surrounded by traitors and should not trust anyone. What to do? Beatrix, thine adorable light no longer shines upon me. How solitary thou must be in thy cold bed. This year I will hold the grandest Solstice Festival ever. Thou wilt love it. 'Tis especially dedicated to thee, my right well beloved.  

On the Eighth Day before the Solstice Festival: Those magic-warped goblins are everywhere and they are persistent. They must be led by that villainous Shamino. A man who doth not keep his word is less than a man. How couldst thou trust him, Beatrix.  

On the Seventh Day before the Solstice Festival: Shamino the deceitful and his allies are waiting in the dark passages of this castle to ambush me. I know it. I saw them in my dream last night. They will not succeed. They cannot succeed for I have a plan to save my people from traitors and ravaging goblins. Beatrix, I will let thee know about this idea of mine, thou wilt be delighted...  

On the Sixth Day before the Solstice Festival: My dearest beloved one, how thou must long for company in thy misery. This bacchanal will bring thee all of thy friends and our people. That villainous Shamino will have the fate he doth deserve.  

On the Third Day before the Solstice Festival: I am looking forward to seeing thy Solstice Festival, yes, this season is thy Festival. I planned it for thee. And, indeed, for all of us. Traitors and deceivers alike are in for a surprise. All of my subjects and myself -- we will not leave anything for the goblins to take.  

Two days hence....
On the Eve of the Solstice Festival: All is prepared for my greatest bacchanal ever.  

On the morning of the Solstice Festival: Beatrix, soon we will be reunited and part never again. This Solstice Festival will be recorded in the annals of the Kingdom of The White Dragon. It is to be the greatest feast ever! Let us all rejoice in one night of revelry! After the midnight revels and before the end of the night, a new dawn will rise...  


DIARY
Anonymous 

I was hired by Batlin the first time we met, in Fawn. A recently shipwrecked pirate, I had escaped from the Storms as well as jail. Since then I have been in his service with no interruption nor reason to complain.  

Week 1: Our first meeting was a strange one. I remember gazing around from the shores of the bay, climbing on top of a hill and seeing no signs of life. No signs of life for miles and miles around except in a spot in the middle of the bay where I perceived a shimmering city: Fawn. On my way downhill I ran into a group of men in which I recognized an old pirate friend of mine, Pilot. They were looking for manpower and I was available. Pilot introduced me to Batlin and I was in. We marched into Fawn where Batlin had some business to conduct.  

Weeks later: How we got to this place, I am not certain, for I was blindfolded while we were in the doing of it. All I can say is that my master knows powerful magics, which allow us to step aside from the barriers of this physical world. Thus, I find myself in the frozen north, in the abandoned sanctuary of a long dead people. Here, we have slain a Beast of Ice, and captured a Daemon's Soul. Soon after the Daemon was imprisoned, I beheld with anxious eyes a dreadful vortex. Believe me, I have seen many a storm on various seas and continents, but never ever such a fury. It is as if Nature herself is in contortion.  

On the third day of the following week: At the first streak of dawn, we travelled overland across the snowy wastes to the great mountains which my master calls the Peaks of Skullcrusher. In the depths beneath the mountains, we sought another of these Daemons. This proved to be a difficult task. We had to keep a strict watch to discover him in his hiding place. Finally, we trapped the second prisoner, whose name is Anarchy. We searched all over the Skullcrusher mountains for this bane.  

On the last day of the week: Then, we travelled by magical means until we found ourselves in the tangled forest of the northlands. The last Daemon had eluded us in the Plains of Ice, but in his new form he was not so swift. Now his trail hath led us to this ruined castle. I will finish this entry later tonight.  


LOVE SONNETS
by Beatrix  

To the only begetter of these sonnets
To the well-wishing adventurer in setting forth...  

I
Shamino, valiant adventurer, Homo malicious
Adored from mine earliest hour,
Magnanimously, thy presence on all dost shower
Infinite love! By life thou dost devour,
Non-fading and delicious, Our charming love, sweetest power.  

II
My heart is a chest Of bitterness
Since we are apart
A harness of teardrops
I fear lest I should fall from some height
On my shoulder
The weight
In mine heart
The pain
Why wait?
Why explain?
Shamino Dost thou not Know How to care? 

III
Since the War of Mondain
One memory I keep
When beyond these Realms
Thinking of us I weep
Is there one more
Chance to meet under the elms? 

IV
Never this warrior's destiny
allowed His love to gain
Though restless, roving on adventure proud
He traversed oft the land
And oft the main
But love is like grain
It needs a tender hand
To grow, flourish and mature
The Wrath of Mondain
Destroyed our bond
Thy past thou shalt nurture
For greater future
In the worlds beyond  

V
Sunset Over the Main Gate
Going thy way I stare at thee
Breathing in thy scent
I start the ascend
Hastily Blasting thee with a spectral
spell I shimmer Away. 

VI
Beneath the yew
Thoughts of thee
Keep me warm and jolly
Raindrops like dew
On a lily's petal
Gently brushing my skin
Cleansing for the soul
What a delight
Never too soon
Watching my reflection
In the river
As doth the Harvest Moon
Night after night
In this season. 

VII
Shamino, shadows of thee appear
Before mine eyes all the year
I see the main road clear
Winding down to thy Castle
Where the winds whistle
There, at night I delight
At the magic sight
Of spectral spells like thunder
On thy neck, warrior
Thou shalt not Abandon me.  


MY LIFE
by Yakka 

I grew up in a tiny village on the southern coast. Life hath been good so far and I know it will be longer than this book.  


MY RECORDS
by Vasculio
- One locket stolen from Frigidazzi, who refused to accept the passion I would have spent on her.
- The Living Scalp stolen from Filbercio, who sentenced me to die.
- The Spectral Orb stolen from Mortegro. I hate him, for he uncovered my dangerous research and betrayed me to the Council of Mages.
- The Flux Analyzer stolen from Gustacio. Gustacio the influential, Gustacio the dignified, Gustacio the magisterial, I despise thee! I despise thee for thou representest everything I could never be.
- The Wand of Stone, taken from Torrissio. I blast mine hatred of Torrissio to the seven winds, for he was my partner in twisting the rules of the Mages, yet he abandoned me to their justice.  


MY JOURNAL
by Maleccio 

I was born and raised in the city of Moonshade, a foe of Vasculio. Then I was taken to this place, where I am a prisoner of He Who Was Dead -- Vasculio. Vasculio survives beyond death! He doth drink blood out of the living to keep himself alive. Hence his great thirst for fresh blood. His corpse is animated by means of spells and the Forbidden Reagent. I am his prisoner, fettered worse than a wild beast; manacled by mine hands and feet by day and by night. My blood is so vital to him that he is afraid I could break away. How could I in this cage. At times, I feel like survival is a meaningless word. I am exhausted. He hath been awakening me at all hours of the already too short night, thereby robbing me of mine all too brief night's slumber.  

This week I managed to write more. I feel better than last month but still weak. All through these interminable weeks in this cage, I have suffered from chronic weariness. I do not believe escape is possible. I have seen Death face to face and she hath seen me. I am more than ever determined to continue to struggle for survival, for this is the primary instinct of the animal.  

The following week: I am losing track of time. I can track seven day periods but do not seem to recall any other relevant information; seasons and days are not part of my realm. Like life, they escape me. Am I less than an animal? This deranged mage, frantically seeking the lost secrets of Ophidian magic, certainly treats me as such. Actually, I do not feel anything anymore. I may live like an animal, but in my mind I am a man. I still think and write, therefore I exist. If this journal survives me and thou art reading it, regardless of the time elapsed, then I am alive. I am alive because my thoughts are alive.  

Today, fifth day of this present week, I am going to tell thee more about the twisted Vasculio. He boasts that his magical powers are too great to be defeated by mere mortals. I have to tell thee that he was executed in Moonshade for practicing spells too diabolical for Man. His powerful magic allowed him to continue living as a liche. Also, I shall share this with thee, so that thou mayest make good use of it: Remember that no information hath value until thou dost test it. My words, hereunder, will guide thine understanding. Vasculio hath been experimenting with eternal life theories. Once, he stumbled upon a magic formula which, when used with the blood of an innocent, allowed a dead body to live longer. Moments before his execution he intoned the spell to keep his body living. Later he escaped from his coffin and travelled to Skullcrusher. Why Skullcrusher, thou askest? The answer is simply because he knew there was a second source for Stoneheart. Stoneheart is the prime ingredient of Bloodspawn, here in these caverns.  

There is also another important reason. Vasculio knew that his enemies, the Mages of Moonshade, would never follow him here. Seventh day of the present week: This undying sorcerer doth spend his time researching new spells. He is convinced that great magical secrets lie beyond the sealed entrances. He detects great power and magic in these areas. Vasculio hath not been able to locate the Grand Shrine within the great labyrinth beneath the Skullcrusher Peaks. I could tell thee that he stores provisions to support his allies, the man-eating Gwani. But this is not out of charity for them, for he also lives on with their blood. At this point I must stop writing for I can hear Vasculio howling in the tunnels. This is a sign that he is coming for me once more...  


CURRICULUM
by Vasculio  

As they lower me down to this
hole in the ground
I scream for help, but they
cannot hear a sound.
I scratch on this lid.
My fingers they bleed.
They plant me deep like
an evil seed.
Now my bones decompose.
My flesh doth rot.
But soon I will rise and
torture the lot  


MINE EXPERIMENTS
by Vasculio  

Day 1: This is the dawn of a new era for me. I have been experimenting with eternal life for so long now. At last, I am seeing some results.
Day 2: Entranced more Gwani in order to increase the number of my servants
Day 3: Forced the Gwani to give to me the secret of entering certain passages. Experiments still in progress. A pint or two should keep me alive, depending on the frequency of transfusion.
Day 8: The lost secret of the Ophidians is within my reach, I can feel it. Ophidian magic will give to me absolute power.
Day 12: Last week I stumbled upon this magic formula which further lengthens the life span of a dead body. What a discovery! I need to use the mixture in an adequate proportion with the blood of an innocent.
Day 17: The caverns around Skullcrusher are filled with Stoneheart. More than I ever knew! I need as much Stoneheart as I may find since this is the prime ingredient of Bloodspawn. Stoneheart doth possess the red-orange glow of stalagmites. Once pulverized and mixed with fresh human blood it turns into a powerful magical reagent. Even though I have tried extremely powerful spells, Bloodspawn is easy and safe to transport. The mages who say otherwise are fools.
Day 21: This day I have spent researching many new spells. Exhausting. The prisoners in the cage may not live long enough to fulfill my plans. They seem to be weak.
Day 28: I am convinced that great magical secrets lie beyond the sealed entrances, for I sense great power and magic in the vicinity.
Day 34: Today is a sad day. My servants have failed me! While transporting Bloodspawn, they suffered simultaneous seizures and toppled into a chasm -- the Bloodspawn was lost! This is endangering my schedule. I need more workers. They must work longer hours. Toil is a necessity; sleep, an addiction from which they must be weaned.  

BEYOND THE SEALED ENTRANCES
by Vasculio  

After all these years, I found two sealed entrances in the depths. I believe there is much to be discovered beyond these entrances, for they must have been sealed for a reason which doth go beyond mine understanding at this point in time. I have detected great power and magic in those areas. I presume that superior magical secrets lie beyond the sealed entrances.  


MY JOURNAL
by Dolfo  

The Magic Gate hath not been easy to use. We had to search for the answer and it was only after much trial and error that we were able to determine that the key is a sequence of five colors. Red directly precedes White: Blue follows Yellow: Yellow directly follows Red: Yellow and White do not immediately follow one another.  

As heretofore, the access to the doors of the Temple is blocked by a lock. The combination to this lock caused much commotion. Herein is mine experience revealed to thee as it unfolded. Mark my words, for they will save thee much time. I write the letters in our alphabet, but substitute the Serpent Runic letters to make thine understanding plain. I cannot write those cursed snake shapes. The runes must be placed left to right on the floor before the brass doors; any other placement will result in endless frustration. I tried W.O.B. and C., none of the runes were in the right position. I then tried C.B.W. and O.-- again, none of the runes were in the correct position. I then tried the O rune in the first position, which was not where it belonged, and knew I could discern the puzzle...  


MEMOIRS
by Brother Markus 

In the middle of a stormy night, a deafening roar of thunder tore apart the heavens and woke us. It was to be followed by five rapid and resounding knocks on the main door. I rose out of bed, donned my sandals and walked to the double doors. A desperate hand was pounding on the wooden frame. Most likely some belated traveller had been caught in the storm, I thought.  

As I half-opened the door, a swift streak of lightning pierced dramatically across the clouds, illuminating the darkness. Through the slashing rain appeared the figure of a bedraggled man, bedraggled yet with the certain stamp of nobility in his brow. Yet I did not recognize him. He rushed in, looking for the hearth. Several of my brethren helped him with dry clothes and a hot beverage. He said his name was Blackthorn, and that he had come a long way to seek refuge in our monastery.  

He thanked us sincerely and then asked for hospitality, which we granted him. He said that he was an exile from a land called Britannia, and that since his departure he had been roaming the seas in search of a haven. He stayed with us, at the Monastery, for some time. We taught him from the writings of Xenka, whence he learned that birth, ranks, titles, power and gold are meaningless, for this world is but a thoroughfare. We are all brought into this world equal in rights and we depart from it carrying nothing with us but our deeds, good and ill.  


MY DIARY
by Pendar 

Day 1: Alea jacta est! Departure for the daemons' stronghold, with all our worthy company. Finally, we are ready to pursue this campaign. We are going to erase these daemons from the face of the earth. Dungeon Furnace, thy time hath come, thou wilt burn! Our troops are marching into the caves. I am more relaxed after all those days of recruiting men. This is a strong army, as large as daybreak, whereby thou wilt observe the valor concealed in our noble hearts. Monitorian knights have never feared anything or anyone, certainly not daemons! I am confident in a swift victory for our side.
Day 4: 'Tis hot, with a stench like brimstone in the air. The mist doth have an unhealthy odor, and our limited supply of foods hath made us cautious. Wrapped in my bedroll by the fire, I slept soundly. So did most of our men. The battle hath been taking its toll on us all. In the morning, I rose at the sound of the war drums echoing in the distance. They kept coming. In brief, by one means or the other, our company was diminished.
Day 7: The next move was to attack before daemons could form into a solid defense again. Lost two of my right best old stalwarts in a horrible manner. They walked too close to the pool and were taken by that horror in the pool. Knight, pity thy companions for they left for the abysmal depths of the unknown.
Day 11: Tense and anxious times have fallen upon thee, Pendar. Burning as was the day, I broke out in a chill as I witnessed the company being decimated. What a slaughter! Darkness closed in upon us. For the last couple of days, I have not slept, though I am weary and tormented. I confess having scarcely closed mine eyes on any night this past week. The nights are sleepless and the days seem to be endless nights.
Week 5: I saw a star in the caverns, large and bright. It was surely an omen. I rose and walked aimlessly; soon a peaceful feeling was to overcome me. At that moment, my self-confidence was higher than the sun in the sky. The lure of combat swept again through my veins, mine heart was pounding, I was ready to go into a decisive battle.  


THE SLEEPING BULL
Register  

Rodolfo of Moonshade
Nakholy of Fawn
Ensorcio of Moonshade
Rishar of Monitor
Batlin of Fawn
Palos, manservant of Batlin
Rodolfo of Moonshade
Rishar of Monitor  


THE BOOK OF PROPHECIES
by Xenka 

When a stranger sojourns with thee in thy land, thou shalt not do him or her wrong. The stranger who sojourns with thee shall be to thee as the native among ye. And thou shalt love him or her as thyself; for I see the advent of a Hero From Another World who would unite the Serpents and save the world. I see the rocks in motion, and trees bursting open -- I see treasures which have lain hidden for centuries coming forth. There I see one which is of three. It is black. It is magic.  

Clearly do I see a Hero From Another World, but let it be said that they must not advance as one alone! I pray thee above all things to have this in remembrance. They must be accompanied by The Three. The Hero From Another World will succeed through the use of powerful magic, the aid of specters, and the implements three of the Hierophant. 

My words shed light upon darkness. Follow the unfolding of my words and thou wilt see that the friends of the Hero shall be enemies. Visions shall make wiser than enemies, for thus is it always with . The Hero From Another World must triumph even in Dreams. The dead shall aid , but enemies among the living shall abound. A careful choice of ally is necessary to ensure success. The Hero From Another World will even need a thief and a braggart as ally. I see the future as through a veil -- shall be allied with those once enemies, and shall find good men in bad company. I see the color red, and a woman is involved.  


PIRATE DIARY 

Day 8 -- This rotten place ain't for me. It don't seem possible to revel around here.
Day 9 -- Did some work for Batlin. He thinks too much of hisself. I wish he'd fall off a cliff.
Day 12 -- Why did I ever leave Britannia?
Day 20 -- Batlin better pay me in gold or I'll be teachin' him a lesson. Gold is the only way for me to leave this bilgehole and have some fun in Britannia. Already know what I'll be buyin'! Buccaneer's Den is my idea of a good place to be!  


MY JOURNAL
by Silverpate  

Day 3 of Week 9: Today, I had another argument with Erstam, that old crazy mage with a foul temper! I could never stand him, I never will. Who doth he think he is? Erstam and I are so different that we simply cannot work together.
Day 4 of Week 9: My precious Jawbone, I am so glad thou art mine, I use thee often and often again and still have no grounds to complain. What would I do without thee, tell me? Erstam, thou art not the only one who can travel through the Void!
Day 7 of Week 9: Thy magic telescope is merely another trick thou hadst divined when thou didst fear my powers. Useless piece of equipment for a crazy old mage. I am tired of thee. I understand why Drogeni never came back... Thou art looking for immortality and will end alone, Erstam! I, Silverpate, will prove thee wrong. I will discover the solution relevant to our matters.  


WEAVING
by Carlyn 

This is a complete sourcebook for a variety of patterns. Included are patterns for clothing, blankets, quilts, and sheets. The introduction even includes a section on weaving one's own cloth. 

...take the bale of wool and spin it on the wheel to make the thread. Once that is done, warp the thread across the loom and begin weaving. Shortly thou wilt have a nice length of cloth from which canst make a variety of useful things. For variation, use different colored threads on the loom to create exciting patterns.  


THE BLACK COMPENDIUM
Written by Mondain,
with annotations by the enchantress Minax
and magical formulae by the hellspawn Exodus.  

To extend one's life is a complicated procedure, taking years to complete. However, there is an additional side effect: invulnerability. I have broken this work down into chapters based on each individual ritual. It is very important that these steps be performed in the order presented.  

First, thou must procure five stones of the dust of crushed rubies. This must be mixed thoroughly with the ooze of a slime, enough to make the rubies into a thick paste. After thou hast created the paste, set it in an ivory jar and place the entire container in a bucket of olive oil for three years.  

The next step is to procure 10 newborn babes, none more than six days old. With a knife cut from the bone of a harpy, thou must remove the blood from each newborn. To be kept fresh, the blood must be stored in an onyx flask, though mixing of each baby's blood is quite permissible.  

Now thou shalt seek out...  


BROMMER'S FLORA
by Brommer  

This large tome describes most of the common plants indigenous to Britannia.  

...The Greer plant is especially fascinating, for it spends most of its life huddled with its leaves wrapped in a tight ball. However, every so often, the leaves will unfurl, radiating out from the stem...
...The Reaper is unique in that it is both plant and animal. Resembling a large tree, the Reaper is capable of self-animation as well as self-locomotion. Reapers have been known to attack those who cause harm to their home (i.e., the forests), but seldom reveal themselves otherwise...  


BROMMER'S FAUNA
by Brommer  

Betwixt the covers of this book can be found details on the most prevalent animals that inhabit the lands of Britannia.  

...Deer are quite prevalent in the forested areas of Britannia. They are shy creatures, generally shunning the presence of man, whom they know hunt them. Atop their head sits a pair of antlers...
...The fox is a small animal, akin to a dog or a wolf. It is an omnivore, and more than willing to make do with a farmer's chicken when it tires of other foods...  


BIRDS OF BRITANNIA
by Brother Wayne  

Bound here is the comprehensive guide to the avian species, beautifully and colorfully illustrated by many different artists.  

...Surprising to many is that the Silver-Winged Pharcelot is not the most prevalent bird in Britannia, though it is arguably the most visible. Far more popular is the Black-Tipped Grackle, but its predilection for dark, cool areas makes it considerably less visible. 


PHILIPHUS'S WISDOM
by Philiphus  

An enlightening discourse on the enigma of programming. Beginning with the heretofore unresolved mysteries of global variables...  


TEMPLE OF BALANCE  

Only he who hath achieved balance within this temple may be free to find greater balance on the path to the Grand Shrine. He who wishes to find fulfillment must use the fire of chaos and the ice of order to restore balance. Only a true serpent of fire and serpent of ice will bring thee to balance.  


IMPLEMENTS OF BALANCE  

A devout follower will know the true path towards Balance. Thou shouldst know the arts necessary to achieve Balance. To those of you who have forgotten your lessons -- take heed: Fire is the embodiment of the force of Chaos, Ice is the embodiment of the force of Order. The Ice Diamond and the Fire Ruby are necessary to achieve balance within the shrine. Disciple of Balance, know the true way to balance fire is with ice, and the one way to balance ice is with fire. Using thy tools of the candles of fire and the solids of ice thou mayest achieve the way to Balance and to the Shrine.  


ISKERISS'S JOURNAL  

The Great Hierophant, who feared that the followers of Chaos would attempt to gain access to the Sacred Library, ordered the Adepts of the Conjury to construct a secure means of entering the Library. The Adepts spent many long nights in contemplation, rejecting one idea after another as being too impractical. It was the suggestion of a mere apprentice, Kethiss, that was finally accepted by all of the Adepts. Our Beloved Leader, the Great Hierophant, was soon informed that there could be only one way to gain ingress into the Sacred Library. The Adepts, acting in concert, placed a charm of teleportation upon our Gate. The Great Hierophant was adamant, however, that he alone could have access to the Sacred Library. Thus, the Adepts wove the charm of teleportation so that it would only trigger when the Wand of the Serpent was used on the Gate. 

The Great Hierophant, may he live a thousand years, hath successfully entered the Sacred Library by using the Wand of the Serpent and stepping upon the Serpent Gate...  


THE SHRINE OF BALANCE 

Before proceeding to the main shrine, the devout follower must reacquaint himself or herself with the six shrines of the Temple. These shrines are dedicated to the forces of: Discipline, Tolerance, Ethicality, Enthusiasm, Emotion, and Logic.  

One achieves enlightenment through Balance.
Tolerance becomes the chain that unites the whole.
Ethicality is a beacon to guide our actions.
Enthusiasm is a rose that brings beauty to our rising.
Discipline is our weapon against faltering.
Emotion is a heart that is a reservoir of our feelings.
Logic is calculated truths leading us from ignorance.
Tolerance balanced with Ethicality brings us Harmony.
Enthusiasm balanced with Discipline bestows Dedication upon us.
Emotion blended with Logic and Logic balanced with Emotion achieve Rationality.  

Only by achieving Harmony, Dedication, and Rationality can one find the path to the Grand Shrine of Balance. Balance is the key to the Shrine.  


ARTIFACTS OF COMMUNION  

Before the War of Imbalance our priests did fashion three artifacts: the Web of Fate, the Moon's Eye, and a Magic Lens. Each artifact was made for a particular temple. The Web of Fate was placed within the Temple of Tolerance. The Moon's Eye was placed within the Temple of Emotion, and the Magic Lens was placed within the Temple of Enthusiasm. Our holy fathers used the power of these artifacts to commune with the Power of the Void -- to answer questions that the mind of mortals could never fathom.  

The War of Imbalance changed everything! The artifacts no longer worked properly; the holy father's questions were left unanswered -- their hoarse voices echoed within the deserted temples. The only power left within the holy artifacts was the ability to divine the location of the Banes of Chaos. Each artifact could spy upon a different Bane. 


GUIDELINES OF LIFE
by Shaushauna  

1: Tolerance becomes the chain that unites the solidarity into the whole.
2: Ethicality is a beacon to guide our actions.
3: Enthusiasm brings beauty to our rising.
4: Discipline is a weapon against faltering.
5: Emotion is a heart beating strong and proud.
6: Logic is a straight guide upon which we can rely...  


PENGUINS OF THE NORTH
Observations by Ssashartha  

Talking about all living creatures on our beloved Serpent Isle, we cannot forget to mention the family of the penguins. Those clumsy-looking beings are called birds even though they cannot fly. They live in the northern part of this island. Penguins are very good divers. The short wings of their strong bodies are used as a rudder. Out of the water they walk upright just as Men and the tail is an important tool to keep balance. Depending on the species, they can grow taller than 3 feet. No matter what the species, all penguins live in a sociable manner and breed in seemingly peaceful colonies. The female penguins take much pride in building the nests. Because of their size, penguin nests can easily contain more than mere eggs...  


TENETS OF DISCIPLINE
Precepts by Shushuro  

1: "One cannot master the world around him without first mastering oneself."
2: "A task left unfinished is a task failed."
3. "The means to succeed is brought about by discipline."
4. "Discipline brings about obedience. Obedience brings about order."
5. "The mind disciplines the body."  


TEMPLES OF ORDER
by Shrithos  

Pilgrims, it is a great journey to visit the three Temples of Order. Do not let the obstacles sway thee from thy destination, for though the path is difficult, the rewards are many. Seek the Fountains, for their Water is the essence of the Force which resides at that sanctuary. Imbibe the Waters, and drink of the fruit of thy quest.  

The Temple of Ethicality is found near the coast, south of the Spinebreaker Mountains. It was built in such a way that those who come here may gain inspiration from the view. This is the first Temple on the Pilgrimage of Order.  

Continue next to the Temple of Discipline. The western branch of the Spinebreaker Mountains is where the Temple of Discipline was carved out. Seek the great bay, then follow the eastern coast until thou dost reach the mountains. Continue east, and thou shalt be sure to find the entrance.  

Lastly, the Temple of Logic lies within the Glacier Mountains, with the entrance being in the southern tip of the mountain chain. There are many passageways until one finds the Tests of Logic which lead to the sanctum.  

Above all, do not mistake any Temple of Chaos for one of the sanctuaries of Order, for in this path lies Madness. Only Order is fit for study; chaos defiles all it touches.  


THE IMPORTANCE OF MEDITATION
Manual by Zazanush  

The importance of meditation becomes noticeable when people of all ages admit that they are living a better, more peaceful life since they started to seek communion with the Serpent of Order. To apply the power of meditation to one's life, young student, obey the rules and follow them as they are written in this manual. I have gathered some guidelines that are easy to understand, so that thou mayest begin with these relaxing exercises without having to investigate any further.  

1: Find thyself a place where thou wilt not be disturbed by anyone or anything.
2: Carefully spread the Mat of Meditation on the floor. Use only the prepared mats, for they are imbued with special powers to aid meditation.
3: Kneel and close thine eyes.
4: Concentrate on breathing very slowly and deeply.
5: Begin repeating the mantra "Issit."
6: Do not speak.
7: Do not let anything interrupt thee.
8: Continue with the mantras until thou dost feel total peace of mind.  

These lessons will lead thee to a much higher level of meditation. They will prepare thee for the climax of the Test of Discipline.  


HISTORY OF SERPENT ISLE
by Harashash  

During the First Age, the world was divided into four continents -- the LANDS OF LORD BRITISH, the LANDS OF THE FEUDAL LORDS, the LANDS OF DARK UNKNOWN, and the LANDS OF DANGER AND DESPAIR. After the evil wizard Mondain was defeated, only the Lands of Danger and Despair remained -- all other continents were destroyed. The Lands of Danger and Despair became what we now call Serpent Isle, in honor of the Great Earth Serpent who is our guide. It was he who called to us from the Void, and in answer to our pleas, he taught us the ways of the Serpent -- the Way of Balance.  

The population on Serpent Isle grew. The citizens helped each other and relied on each other. There was no crime and people were holding to their traditions. Parents taught their children about the Virtues of Order and Chaos. These traditions were passed on from generation to generation.  

Their devotions were presided over by the Great Hierophant. He was the only one allowed to open the Wall of Lights and enter the Void -- a magical place that connects dimensions in space and mayhap even time! Because great danger is involved in entering the Void, only the Great Hierophant is entitled to operate the Wall of Lights. Much knowledge is required for this procedure and the Great Hierophant must be in possession of the Artifacts of the Serpent.  


THE TEST OF PURITY
by Larushash  

Throughout our lives we must measure ourselves in tests of one form or another. This treatise is meant to be read by those who will be given the test of purity. Purity is important for a free soul and demands discipline, logic and ethicality from the obedient human being. Obedience demands a person who is capable of putting others first and himself last. Putting others first demands discipline; the ability to finish a task without being distracted. Putting others first demands logic that will block the emotion that may ask thee to do otherwise. Putting others first demands ethicality that makes one believe in abiding the rules of conduct.  

Discipline, Logic and Ethicality in their purest form and always obeyed will give one a free soul. A soul that is not enslaved by materialism, egoism and other evil characteristics. They will serve thee to the purpose of a dedicated life, a life in harmony with the ability to understand the meaning of life and the world around thee. The person that truly lives his life by these rules will be rewarded....  


THE POWER OF MAGIC
by Rossinoss  

Many of us have learned with difficulty what it means when an item important to us disappears. In most cases those things disappeared forcibly -- they disappeared by theft! It became necessary to protect brave citizens and their property. People invented their own types of 'protection-devices'! Some of those were unfortunately dangerous and harmed the person they were supposed to protect. Some of them were useful and very effective. Here are some advanced techniques to protect thyself and thy property.  

To create a device that will protect thine home against fire, certain items are required. The owner will need 1 keg of moondust and 1 keg of roasted ice ants. The mixture of both must be spread around the house in a circle. Unfortunately this procedure hath not been proven to be absolutely effective yet.  

To protect thy farm animals and pets against gruesome predators, a feed mixture out of the following ingredients is very helpful: 1 bucket of red corn, 1 bucket of fish spawn, 1 bucket of ground gargoyle horn and 1 bucket of water from the silver fountain. Feed this to the animals about once a week before sunrise.  

The most effective way to protect doors against intruders hath been proven to be a combination puzzle for the lock.  


FUNERAL CEREMONIES
by Javallaja  

The darkest day of all arrives when one of our Great Hierophants lies down to close his eyes forever. The country's grief is so apparent that it seems that it may be touched. Every follower, down to the littlest child, can feel the void that unfolds with the loss of the Great Hierophant. The only way acceptable to pay our last respects is a ceremony that indicates without any doubt how important this being was to our society and how much they are missed by us.  

The body must be laid in state for three full days. After the blessings, the body will be dressed in holy clothes and decorated with holy flowers, so that the ordinary folks may greet the Great Hierophant for the last time, in a quiet manner. Loud wailing and gnashing is not tolerated. The pain must be held back until the outside of the shrine is reached. People may bring small tokens and leave them with the Hierophant to show their gratitude. A state of mourning for the period of seven days is ordered for the whole country. Every temple and every shrine will be open day and night, so people may gather at all times and share their grief.  

One last word to those people who never followed the Great Hierophant with all their heart: Rebellion, interruptions of the ceremony and all other possible disturbances will be prosecuted and punished. No crime will go unseen. Keep in mind: 'The Serpent Watches Over All!'  


CIVIL WAR OR THE EVIL FORCES OF CHAOS
by Lorick  

Every morning when I rise it becomes clearer and clearer to me and to many other people. The Forces of Chaos cannot be the right way of belief. What they are doing is wrong and evil. It will bring our country to a downfall. Their actions are destroying the faith of the citizens in leaders and leadership. Something must be done. There must be a way to end this Civil War. Thousands and thousands of brave followers have been victimized and sacrificed by the powers of Chaos. And thousands more are to follow if this war doth not come to an end soon. Someone must be there to help our people and protect them from the unbridled Tolerance and Anarchy of THOSE people, that were the root cause of this war. There must be a way, there must be....  


DIARY OF DIABOLICAL TRAPS 

I, Seliashor, am accompanying a score of soldiers and scholars ordered to retrieve the Golden Orb. I was chosen for my knowledge of traps; a specialty particularly suited for a journey into unknown lands controlled by a mind such as the Fiend's.  

First Level--The first trap! A soldier, wandering into an alcove, found himself separated from his command by poison fields! I had the good fortune to be looking his way when he triggered the trap; it is obviously of magical nature. If this is all we will face, the ring will surely be ours.  

Second Level--The Fiend has raised the stakes! We discovered a large cavern, in which were numerous statues of harpies and decorative suits of armor. We had immediately deduced that these were traps and would smite us if we stepped to near, but the real trap was more cleverly hidden! Caltrops, painted to match the color of the floor, drew a great deal of blood from the soldiers as they gingerly avoided the obvious statue traps. Clever.  

Second Level--We have discovered the next trap. A small number of chests, clustered together, proved to be explosive if tampered with. Amateurish--I spotted the trap before any of the foolish soldiers could tamper with it.  

Third Level--Three soldiers entered a completely barren cavern and triggered a truly fiendish trap. When they reached the center of the room, we heard the sound of a bell. Nervous seconds passed. Just when we relaxed, a spell of terrifyingly destructive nature went off. The soldiers were consumed in flames which appeared from empty air, disappeared, and reappeared in other locations. Had they fled from the room, they would have lived. There was a body in there, and my mind's eye can still see the light cast from our torches glinting of a golden object in its hands. If it was the orb, it is lost, for not one of our number dares to face the flames. I think it was naught but a gold statue or somesuch; more accurately, I hope it was.  

Third Level--we sent another soldier to his death. He was sent into the narrow mouth of a cavern. I knew he would not return. When he entered the cavern, an energy field appeared in the narrow opening! Neither I nor our wizard had Dispel Field in our spellbooks; he was left to die. He was one of the last soldiers alive; our prospects for survival are grim. 


DENIZENS OF THE CAVES
by Isstherios  

During our inhabitance of this remote outpost we have been assaulted by creatures of such uniqueness and variety that I have taken it upon myself to create a bestiary.  

Arachnian: This terrifying creature has the full body, head and legs of the giant spider common to our island, with the torso, head and arms of a man growing from just behind its spider-head. Speculation abounds as to the origin of these horrible hybrids; some claim the mad servants of Chaos created it in one of their endless foolish experiments, others say it was the work of a long-dead lunatic mage. Regardless of how they came to be, the Arachnian is perhaps the deadliest of all foes we face here at Serpent's Fang.  

Liche: This is not so much a creature as it is a being, but I consider it worthy of note here. All of the folk I have spoken to in the keep are rather retiscent about the liche, but I have compiled the following information: The liche was here before the keep was established. It is undead; once alive, it entered a state of "unliving" which heightened its power but nullified what humanity it may have had when it was alive. It can command undead and hurl the most devastating of spells.  

Naga: A fearsome creature whose lower half is that of a giant snake and upper half is that of a human woman, the Naga is capable of delivering devastating vollies of arrows at those who dare intrude upon its lair. The Naga's origin, like that of the Arachnian (see above) is questionable. It is best, when a Naga is spotted, to close for battle immediately, lest their arrows bring thee down before thou hast a chance to flee. Additionally, they have been known to use snakes as a front line while the Naga pick intruders off with arrows.  

Shasrajah: These menacing, scaled freaks have intimidating forms of attack; with their long, snake-like necks they thrust their heads toward their enemy, latching on with their rending teeth, then with their strong neck muscles ripping flesh off. Though they seldom land hits, they are deceptively quick and resilient to blows. However, they are enormously stupid, unable to even open doors. They often attack in groups, making them more dangerous, but they are easily led into traps. Thus have we been able to repel their regular attacks.  

I have considerable information on the origin of these beasts; basically, they were an attempt by the forces of Chaos to fuse viper and man. The Lords of Discipline (those fortunate soldiers whose minds were transferred into the bodies of automatons) had brought the advantage to Order in the war, and these Shasrajah were their attempt to tip the scales in their favor. Fortunately, the soldiers sacrificed to this wasteful end went insane in their new bodies. They escaped from the lab and began spreading their foul race all over the subterranean realms of our isle...  


THE LOST ORBS
Compiled by Isstherios 

I have compiled this work so that, when we have the manpower to seek out the four lost orbs, all of the information we have will be available to the seeker. 

The first orb, golden in hue, was stored within the keep in a secret location until stolen by a soldier of Chaos. He imbibed a potion of invisibility and followed behind the commander, who had gone to retrieve the orb. When he found the room, he attacked the unwary commander and stole the orb. However, his invisibility wore off as he was making good his escape and he was seen by a troop of guards. The guards chased the thief until he was cornered southeast of the keep; his only escape from the guards would have been to plunge into the Fiend's Domain. This he did, and was never seen again. We presume it has come into the Fiend's possession and expect he will try to use it to his advantage.  

The purple orb, reputedly housed in the Commander's bedchambers, was also purloined by a Chaosite, though this one was no soldier. Those few who saw it will never forget it; they know not whether the thing was man, beast, or both. The thing was bipedal and vaguely humanoid, but it had the fur, large ears, feline face, and claws of a cat. It was being held prisoner in the keep, but an undisciplined soldier on duty relaxed on his watch and the cat-man escaped. I know not how it found its way into the Commander's bedchambers; I assume that its escape was not well-planned and he happened upon it by chance. However it did find the orb, the cat-man stole it and ran into the Maze. No one has seen the creature or the orb since.  

The red orb was not stolen, but is out of our hands all the same. Prior to the closure of the addition to the outpost, to the southwest of the keep, SubCommander Gareth was charged with the task of transporting the orb to this area; we can assume he accomplished his mission, but Gareth never did return. Shortly thereafter the area was surrendered to the creatures that currently reign there. It is my presumption that the orb still rests within this catacomb.  

The blue orb is certainly the strangest tale, but its possessor is a known entity; it rests in the decayed hands of the lich Aram-Dol. How that malevolent entity came to possess the blue orb is where the strange tale doth lie. Approximately the same time the red orb was carried to presumed safety, the blue orb was to be carried to a location only SubCommander Gareth knew. The six automatons sent on this mission were ambushed not far from the outpost; lookouts witnessed the battle but could not send aid in time. The attackers were assumed to be spies of Chaos, but their identities will forever be unknown. They outnumbered the automatons by fully a score; the battle was quick. They fled away with great haste.  

Later a merchant traveling to the keep from Shasavrah reported that he had seen the thieves in a small town west of the keep, but the orb was stolen from them, along with much of their supplies, in the night. The orb appeared again in the hands of authorities in Thiriastith, who siezed it from a suspected stolen goods fence. Not knowing its import, the authorities auctioned it as a bauble to a wizard who knew what the orb was. This wizard, who was known only as the Asp, aspired to steal the silver seed. He came to Serpent's Fang as an adventure seeker and was told that the other orbs were stolen or lost. He discerned their whereabouts from this information, but that which he was told was apparently not true, for he set out immediately for Aram-Dol's lair.  

Foolishly, he brought the one orb he possessed with him into those foul tunnels of Aram-Dol's lair. The dead that walk those caverns and tunnels soon forced the Asp to join them in their ever-living death. This new soldier of Aram-Dol brought the orb to the lich, thus bringing a momentary end to its lengthy sojourn.  


ON ACCESSING THE SERPENT GATE
by Shalsaraiah  

Though it be true that most of the Serpent Gates are centerpieces of the destinations they serve, in our fair city this is not so. To provide a measure of security, we have made our Gate inaccessible to all those who are not given permission by the Hierophant himself, for it is he who holds the keys. He doth keep on his person the Key of Fire and entrusts to an advisor (whose identity is kept secret to those outside the clergy) the Key of Ice. When these two keys are placed on the altar in the Great Temple, these two keys merge to form the blackrock key.  

It is with this key that the Hierophant opens the door to the Serpent Gate: a simple brass door on the temple's balcony. From here the traveller is teleported to a grand room, wherein he walks on graceful bridges to the Serpent Gate. I myself was once chosen to carry the Key of Ice, and I did keep it on my person even when bathing in the bath house. I can assure thee that the Hierophant kept it close to his breast, even during his leisurely strolls through the park...  


REPORT ON THE SHASRAJAH
by Jaljashram  

O Great Hierophant, sorrow fills mine heart to tell thee the regretful news that our great hope, the Shasrajah, cannot be counted on to attach the venomous fangs of victory about the necks of our enemies. Our great experiment hath failed.  

As thou hast already been told, we had found a means by which the minds of our finest warriors and the bodies of snakes could be fused with one another. The resulting warrior would wreak terrible havoc on the forces of Order, bringing them their well-deserved destruction. In the earliest stages of the experiment all was well; we succeeded in joining Adder with Man in five of seven volunteers. The resulting form was vaguely humanoid, with resilient green skin, tough as the scales of a serpent.  

We found that the soldiers' minds were very much unchanged, and coupled with the quickness and sensitivity to smell of the adder, the Shasrajah were formidable in battle. Their long necks had tremendous reach, and they preferred to attack solely with their strong jaws. We were encouraged by this success, and accepted eighty-three more warriors to undergo the metamorphosis. All was well, as seventy-one survived. We believed we had found a counter to the automaton warriors the forces of Order had reputedly developed.  

Much to our chagrin, however, our experiment went awry shortly thereafter. As we had them do battle to assess their powers, we noticed a disturbing trait -- the warrior would become more bloodthirsty and uncontrollable with each triumph! Soon they began to rebel against our commands. We had no choice but to exterminate them and begin anew, but the five hundred soldiers we sent against our own creations -- our monsters -- were unable to best them. We surrendered the area to them, enclosing them with stout doors in the corridors leading out. I can only assume that they have died. O Great Hierophant, I would recommend never performing these experiments again; they are more potentially dangerous than they are potentially helpful...  


SERVANTS OF ORDER
by Isstherios  

Over the years, we who follow Order have devised a number of ingenious servants to simplify our lives. The earliest attempt is known as the "Animated Suit of Armor". Though automatons have made these nothing more than curiosities, some functional units are still in use today (e.g. the Fiend's Domain, but I implore you not to go exploring just to see one) The animated suits of armor have picked up many knicknames, such as "Suits," "Brass-brains," "Dummies," etc. They are severely limited in capability, able to understand but a few words, and even then are more than likely to forget orders more than three words in length. They were used primarily as guards, for they could take more damage than a human guard and were replaced easier if slain than a man would be.  

The next achievement, representing a significant leap in servant design, was the "Brass Automaton." These are still used (particularly by frontier outposts such as Serpent's Fang) because they are far more intelligent than animated suits of armor and less costly to create than iron automatons (see next page). Their main drawback is that, like the animated suits of armor, they cannot be re-used once they are slain.  

Most commonly used are the "Iron Automatons." Since they are considered the standard servant in our time, they are referred to simply as automatons. Iron automatons are slightly stronger, quicker, and more resilient than brass automatons as well as slightly more intelligent. The greatest advantage, however, is that if an iron automaton is slain, it can be reactivated. The spell used, Create Automaton, is found in nearly every wizard's spellbook. These advantages do not come free, however; they are more costly to initially create and drain more mana and reagents than the lesser servants.  

The greatest of all the automatons are not servants at all. The Lords of Discipline are automatons with the minds of the greatest warriors transferred into their bodies. They are unsurpassed in strength, speed, intellect, and resilience, and have thus far proven to be the determining factor in the war. It is to this culmination of our knowledge that we, the followers of the Serpent of Order, shall emerge triumphant in our struggle with the misled followers of Chaos.  


STRENGTH THROUGH ETHICS
by Sheshemenien  

Dear reader, I intend this essay to be a guide for thee. For thou art what thou dost do. Thou dost do what thou dost judge best for thyself. But, in this matter, is thy judgement as clear as the sky on a summer day? That is the question. If thou canst not answer without a reasonable doubt, thou needest to be enlightened. The purpose of this essay is to increase thy strength through enlightenment. Ethics will enlighten thee.  

Strength is to the adventurer what milk is to the newborn. Without it there is no growth, only dwindling and loss of Life. The path to fulfillment is a long climb towards the heights of the highest and greatest mountain of all. Herein, I will show thee that there are no shortcuts, and the rewards awaiting thee are abundant. Be frugal and be prodigal. In order to receive, thou hast need to give, give, and give again. Allow me to clarify this. Do not misunderstand my words. Do not expect to receive something in exchange for thy gift. Thy gift must come from thine heart. If thou dost expect the recipient to thank thee, thou art on the wrong path. Thou shalt thank the recipient.  

Meditate upon those words of wisdom and thy strength will grow with thee. Show respect for all life forms. Unless they do attack thee, spare them. Be blameless and upright. Being sincere and fair in all of thy transactions will provide thee with more power than thou ever hadst. Thou wert strong, thou wilt be stronger. Thy strength will be exalted in truth. Be great amongst the multitude of thy brethren. Relieve commoners and seek their welfare. Be humble. Talk no more so very proudly, let not arrogance flow from thy mouth like wisdom from the fountains of Spinebreaker. Thou shalt not use thy tongue to deceive.  

Remember to practice whatever thou dost advocate. Quality should be thy rule. Quality of craftsmanship if thou art a craftsman, quality of the time spent with thy brethren, quality of the words thou speakest, quality in thine actions. Quality secures thine ascent above the multitude. Be patient in all circumstances. That will make thee wealthy, for each minute is a priceless gem. Remember that water and ice are two facets of the same element. Be that element. Like water avoid obstacles as large as mountains. Like ice provide a solid path between two banks. Rush like water to extinguish a fire. Avoid fire as unto ice.  

Strength feeds on Ethics and Ethics on strength. When trouble and anguish come upon thee, Ethics will give thee the strength to overcome. By this thou shalt overcome.  


THE STRUCTURE OF ORDER
A collection of the Principles of Order
compiled by Shaashaanna  

The Philosophy of Order is based upon the Three Forces of Order. The Philosophy of Order is a set of principles meant to lead thee on the path toward strength through enlightenment.  

The Three Forces are as follows:
- Ethicality
- Discipline
- Logic  

Most righteous reader, let us examine the structure of Order as it appears through the Forces of Order and the underlying principles of the philosophy of Order.  

Ethicality: What is Ethicality? Ethicality is the belief in abiding by rules of conduct. Those rules must be in thy mouth, in thy mind and in thine heart at all times. Doing so thou wilt understand thou art those rules. The rules are the Forces. The rules are not a part of thee, they are thee and thou art the rules. Once those rules, or Forces, are one with thee, then, and only then, canst thou abide regardless of the circumstances. Those rules of conduct are not too difficult for thee; neither are they distant so that thou art not able to achieve them. Those rules of conduct are within thy reach. Moreover, they are necessary if thou dost not wish to be torn and slain by beasts. Beware, dear reader, for the beasts of Chaos are watching each of thy steps. Thou shalt perform the words of the Philosophy of Order that are written herein if thou art to live as a man.  

Discipline: What is Discipline? Discipline is the ability to finish what one hath begun, and to not be distracted. Persevere, dearest reader, persevere! Listen carefully to these words and let those principles be with thee. Listen to silence and it will speak to thee. Discipline is patiently rebuilding thine house washed away by a solstice flood. In other words, Discipline is not surrendering thy quest even though some of thy precious belongings have been eroded or destroyed. 

Logic: What is Logic? Some will tell thee that Logic is 'a little bird chirping in a meadow' or that it is 'a wreath of flowers which smell bad'. Do not lend thine ears to their confusing messages. We say, dearest reader, that Logic deals with two states in the Land of Thought: true and false. Thou shalt realize that: Logic is mightier than magic. Logic turns darkness into bright daylight. Logic will illuminate the tunnel of ignorance for thee. It will bring thee confidence and knowledge. Logic is the ability to think clearly and to reason to a conclusion, without emotional bias. Logic is the power from within which will infallibly guide thee throughout various realms across time and waters. 

With the Three forces of Order, wisdom and might are on thy side, dear reader. Once thou dost have the Forces of Order in thy life thou shouldst have no fear. Once thou dost have the Forces of Order in thy life thou shouldst have no doubt. Once thou dost have the Forces of Order in thy life thou shouldst have no emotion. Moreover, neither bias nor conceit affect thee.  

Will it be well with thee when thou wilt be put to trial or wilt thou let Chaos overcome thee? Chaos is wrong and hath no place within our philosophy. Do not attempt any sort of combination for thou shalt count Balance as thine enemy. Respect those words for they are words of wisdom. Honor the Great Serpent, for he taught us this system for the benefit of all. 


HOLY BOOKS OF THE OPHIDIANS  

Our Sacred Books will reveal to thee what thou must know to live the life of a true Ophidian. Respect The Books for They were written with the pain, the blood and the hopes of thine ancestors. Read our Books to know thyself. Thou shalt be clean when touching The Books. Thou shalt be pure when reading The Books. Thou shalt read The Books aloud. Thou shalt not say with thy tongue that which thou wouldst not make good with thine actions. Now, thou mayest proceed.  

Herein lies the tale of the Ophidians. The Ophidians are the inhabitants of this continent. In the First Age, the world was divided into four continents. There was no magic in the land, and two Kings ruled in peace. This was before the Enlightenment came to us. Then came a great war, and the Four Lands were sundered from one another. Then, we were alone. The Destruction was great. One Kingdom fell when its liege died while abroad. Madness took the King of the White Dragon. Then the Great Earth Serpent spoke to us! Our people built beautiful cities in safe places under the ground. Six temples were built, and three special Shrines. The Serpents lived among us. This was our world.  

This was the time after the defeat of Mondain, when our spiritual leader The Great Hierophant of The Ophidians explained the changes in the Universe through our ethical philosophy of Balance, and its twin properties of Order and Chaos. The Serpent spoke to us through him. The Great Hierophant was the only one who could open the Wall of Lights. The Wall of Lights is the entrance into the Void. He entered the Void to speak with the Serpents.  

Our temples and shrines were organized in the following manner:
The Three Grand Shrines
The Chaos Temples
The Order Temples
The total number being nine.  

The Three Grand Shrines were divided into Balance, Chaos and Order. The Chaos Temples were divided into the Temple of Emotion, the Temple of Enthusiasm, the Temple of Tolerance.
The Order Temples were divided into the Temple of Ethicality, the Temple of Discipline, the Temple of Logic. The six temples had sub-leaders: the Master of Ethicality, the Master of Discipline, the Master of Logic, the Master of Emotion, the Master of Enthusiasm, and the Master of Tolerance.  

During ceremonies, the Great Hierophant was assisted by the Order Hierophant and the Chaos Hierophant. Rich jewelry and shining armour were worn at that time. Throughout the years we had different successors in charge of those functions. The deceased Great Hierophants were buried on the Isle of the Crypts. Then came the Disaster. The Great Earth Serpent was taken from the Void, no longer to communicate with us! We became obsessed with the struggle between Order and Chaos. No more Balance!  

The Great Hierophant was murdered and his sacred artifacts were plundered by zealots of Chaos. Rivalry corrupted the hearts and minds of our people. The reigns of belligerent factions began. War broke out. Armies marched, cities were laid waste, and lava flowed from the deep. The Chaos people were defeated. This is when the Chaos Serpent was brought from the Void and split into three Forces. Lest they should wander the world, they were imprisoned at the three Temples of Order.  

The scourges of war, earthquakes, and volcanic eruptions with their lava flows and destruction reduced the isle to a desolate land. Thereupon, the Order people left the land of their Ancestors known as Serpent Isle in search of a better place. This is a foolish quest. I alone, a servant of Balance, am left. I soon will die. All is Death, and the land forsaken. 


MY LIFE AND MY BELIEFS
by Svenjaja  

I do not have much time left. I hope it will be enough time to write everything down, before THEY come for me. And THEY will come... I came here to this Temple full of love and inspiration. All I wanted was to read the writings of artistic truth. The wise men would talk to me and I wanted to listen to them. But then it happened... I did everything right, I followed the rules, but I still got confused. After fasting for two days in the meditation room and staring at the red and black floor, I was still waiting for a sign. A sign which would show me the right path to follow. And finally, I could rejoice. I found my calling and I was taken to the Pool of Dedication.  

But then the soldiers came and destroyed everything. They killed the Great Hierophant of Chaos in the garden. Somehow the people saved the Sceptre of Enlightenment. They were able to hide it beneath the lectern... I hope for the safety of my brother Sethys, for he doth have the key to the Altar of Tolerance. The Great Hierophant had entrusted him with the key, before the soldiers arrived... I cannot hope for mine own safety, for I am sitting here now, awaiting my death. The Order fanatics will come soon and with them my death is arriving...  


AND LIGHT THERE WILL BE
by Sasoshi, the Mage  

The Ophidians have been living too long in the darkness. I have been experimenting with different compounds and different ingredients to find a way to create light, light that lasts much longer than the artificial light that we have. It hath taken me years and years of my life. There have been many accidents with all the devices and the lighting of the Magic Candles. The candles will announce this celebration throughout the sky. He who follows the Ways of Balance will shine. He who shines will pass the Trials of Fire and Ice. He who passes the Trials will enter the Antechamber of the Grand Shrine.  


THE DOCTRINE OF CHAOS
by Vessuvius  

I believe in the Forces and Powers of Chaos. I believe in the ways of Tolerance, Enthusiasm and Emotion. I believe that those ways will show me how to better myself and therefore how to better my life. I believe that believing in Tolerance will teach me the acceptance of all things. I believe that believing in Enthusiasm will teach me the source of the energy which will allow me to accomplish great tasks. I believe that believing in Emotion will give me the ability to perceive feelings which come from the heart and not the mind.  


DEVOTION
by Eshrashardt  

The Forces of Order must be stopped. We cannot go on like this much longer. We hope that our beliefs in the Forces of Chaos will help us to survive. If we are able to survive, then our devotion to Enthusiasm will be rewarded in the world beyond our lives. We can hear the Void calling our names. We know we need to follow, but we are not ready yet. We must stop Order first. That must be the purpose of our being here. If we are successful then we can leave this world without feeling guilty. If we stop Order then our lives have not been wasted here. We need to accomplish our task to be able to prove our worthiness. Only in that do we see a way to truly show our gratitude.  

SIGNED: Iljosha
SIGNED: Shamshellar
SIGNED: Eshrashardt  


THE SERPENT LAMP POSTS
by Sivashvos  

These majestic sculptures, each a great snake poised triumphantly with its mock prey, a shining magical globe, in its mouth, are signatures of our cities. We owe these magnificent light-bearing monuments to a spellcaster who went by the name Eshalveras. It was he who first poised a light globe on a statue of a serpent, making these statues holy reminders of those we owe our being to, but also functional parts of our cities. I was granted, for purposes of recording for posterity the events of our times, the opportunity to converse with this brilliant mage so as to provide insights into his remarkable creation.  

Eshalveras revealed to me that it was naught but three reagents combined to form the luminous mineral which acts as long-lasting fuel for the lamps. All of these, Agnium, Serpentinium, and Zerine, can be found in many wizards' labs, and certainly in Eshalveras' lab within the Conjury. The true magic lies in the pedestal, nondescript in appearance but powerful in magic. The reagents, when placed on the pedestal, fuse to form the light mineral, which can then be used in the lamp posts. Eshalveras is truly a remarkable man; he was able to relate to me many exciting tales of dweomercraft in our day...  


THE GREAT HIEROPHANTS
by Zavajorish  

The first Hierophant ever to commission a pair of our Temples was Sheshevra. He was selected because of his outstanding qualities of leadership and his overwhelming sense of Harmony. He commissioned the Temples of Tolerance and Ethicality. The Ophidians needed a spiritual leader like him to teach them the doctrines of Balance. He was responsible for the Temples and their ways of belief. He was given the authority to perform all important ceremonies of the Serpent People, known as the Ophidians.  


THE GREAT HIEROPHANTS
by Zavajorish  

The last Hierophant to commission a pair of our Temples was Sessessej. He was selected because of his outstanding qualities of leadership and his overwhelming sense of Rationality. He commissioned the Temples of Emotion and Logic. The Ophidians needed a spiritual leader like him to teach them the doctrines of Balance. He was responsible for the Temples and their ways of belief. He was given the authority to perform all important ceremonies of the Serpent People, known as the Ophidians.  


THE VOICE
by Shavazoss  

With this book I want to express my pride. I am one of the few that are allowed to serve our Great Hierophant and I am proud to serve him. He is one of the few people left in these days who know what life is about. His wisdom and his leadership have shown me the purpose of life. To serve him is quite an experience and I am very thankful to be the one who is blessed with the duty. He hath told me about many events in his life and I want to share these with thee.  

At one point in his life he visited the Isle of Balance, which is also known as Sunrise Isle. He hath climbed the mountain there to the top. And that is where the most amazing of his stories took place. On top of that mountain he heard the voice of the Great Earth Serpent. The Great Earth Serpent told him to commission the building of the Serpent Gates and the three Grand Shrines... Believe me reader, when I listened to this, I shuddered with awe... I still cannot believe that I am the one chosen to be his servant. What a blessing it is...  


AT EASE
Handbook for the Commissioned Soldier
by Sharzshov  

This handbook will help the Commissioned Soldier to realize how important it is to know how to handle the masses of lower rank soldiers. Only a well trained army is capable of winning