PHIL'S GUIDE TO UNFINISHED USECODE
by Phil
An enlightening discourse on the enigma of usecode. Beginning
with the heretofore unresolved mysteries of global variables...
THE BOOK OF THE FELLOWSHIP
by Batlin of Britain
Good morning to thee, gentle friend and traveller! No matter
what time of day it might be when thou art reading this --
no matter what the hour of the clock -- I say good morning
to thee because this very moment brings to thee the coming
of the dawn. The dawn, as everyone knows, is the moment when
illumination comes. The dawn marks the end of the long dark
night. It is the moment that marks a new beginning. It is
mine humble hope that these words may be for thee a dawning,
or at least, a sort of awakening...
LORD BRITISH
The biography of Britannia's longtime ruler
by K.Bennos
...While many may remember that Lord British was once but
one of eight monarchs (when the lands were known as Sosaria),
few are aware that he is not even a native of our own lovely
Britannia. His origin is from another world, one from which
he entered ours by way of a red moongate. (In fact, it is
through this same type of gate that the Avatar of legend purportedly
enters Britannia.) As ruler of one of the eight kingdoms,
he was instrumental in selecting a champion to face Mondain,
Minax, and Exodus.
When the terrible machine, Exodus, was defeated, 'twas Lord
British behind whom all the people of Sosaria rallied. The
unified land become known as Britannia, with Lord British
as the sole monarch. Never let it be said, though, that he
rules with a tyrannical hand. His reign hath always been one
of Truth, Love, and Courage, supported by his utmost belief
in the eight virtues. It was Lord British who had the insight
to call forth a quest for the Avatar (who also happened to
be the champion from the days of Sosaria), and who gave prosperity
and happiness unto the people.
Then came his mysterious disappearance, when the Stranger
who became the Avatar was called by his companions to aid
in the search for the lost monarch. Note how Lord Blackthorn,
affected by the Shadowlords, quickly turned Britannia's fair
lands into a place of terror. But find our noble Lord the
Avatar did, and Britannia was restored to its former, peaceful
state.
Then came the gargoyles, and our honorable sovereign thoughtfully
requested the return of the Avatar...
THE APOTHECARY'S DESK REFERENCE
by Fetoau
It is the author's expectation that thou art reading this
to familiarize thyself with the effects of various potions
based on their color. The first part of this work will discuss
such aspects, with the remaining pages covering the materials
and steps required to make such alchemical creations.
Definitions:
Black potion: Drinking this will render the individual invisible
for several minutes.
Blue potion: This mixture will put the imbiber into a deep
sleep.
Orange potion: This potion will awaken an individual who was
magically put to sleep.
Purple potion: This concoction will provide magical protection
for several minutes of hard fighting.
White potion: This potion will provide a small bit of illumination,
much like a candle, for a few minutes.
Yellow potion: This powerful mixture will give healing aid
to the imbiber's wounds.
WARNING: Green potion: This potion is a dangerous toxin, and
will poison the imbiber, possibly killing the individual.
Red potion: This fabulous drink will cure most poisons, including
those acquired from the slugs in the swamps and that gained
from drinking a GREEN potion.
Bluish Black potion: For thine adventures in the Icy Lands,
that renowned concoction is critical in such climate. It is
for thee to use in plenty for it will prevent thee from freezing
to death.
Orange Shimmering potion: Specifically designed for the busy
wizard whose lifestyle requires him or her to cast many a
spell. Once this delectable potion is absorbed it will enable
thee to cast many more spells.
This next section details how one can best recreate these
uncanny concoctions...
THE PROVISIONER'S GUIDE TO USEFUL EQUIPMENT
by Dell
While most suppliers will rave about the effectiveness of
a good sword or specially fitted armour, I personally feel
that proper exploring gear is much more necessary. Consider
this, dear reader. While thou mightest happen to encounter
a wild bear in thy travels, or, even less likely, a troll,
thou art doubtless going to be in need of much more mundane
equipment. Wilt thou possibly be outside city walls when darkness
comes? Then buy a torch. And how wilt thou carry thy provisions?
A backpack will prove necessary. And what about a container
for thy refreshment? Purchase a jug or bucket. As for...
WHAT COLOR IS THY BLADE?
by Menion
The first step in effective sword-forging is to fill a crucible
with metal. Then, with the bellows, the fire should be made
extremely hot. When the flame no longer continues to grow
in its glow, set the crucible on the fire to melt the metal.
Afterwards, pour the molten metal into the blade mold and
let it cool. Be warned! The crucible is at an extremely high
temperature. Lift the cooled blade from the mold. Again heat
up the fire and set the blade within. Be careful not to let
it lose its shape. Set it in there only long enough for the
blade to become malleable.
When it is ready, finish shaping it on the anvil with the
hammer. When thou hast formed a blade of the desired shape,
use the quenching barrel to cool the metal. It will harden
quickly, so be sure the blade is as sharp as thou dost want
it to be. All that thou hast left to do now is to put the
pommel over the tang. It will require hard work to make a
fine, sturdy sword, but the finished weapon is well worth
it!
JOURNAL OF THE KING OF THE WHITE DRAGON
On the Twelfth Day before the Solstice Festival: Shamino,
traitor, I will destroy thee as thou didst destroy my beloved
daughter, Beatrix. Shamino, cursed be thy name, I befriended
thee and thou didst betray me. I asked my people to help thee
erect thy castle and betrayal is thine only response to them.
Traitor!
On the Eleventh Day before the Solstice Festival: Despair
hath been the daily lot of my poor Beatrix. Now, I myself
have my share of worries. I am surrounded by traitors and
goblins are closing in on the castle. Shamino, doomed be thy
name, I, King of the White Dragon, want to hang, draw and
quarter thee. My poor Beatrix was so joyful when thou didst
request her hand from me. I agreed happily to such a union.
My beloved daughter left me in order to live in thy new castle.
By that time thou hadst already been touched by the obsession
to foil Mondain from his conquest of the world. Thou didst
leave on thy journey to seek the advice of Lord British, from
hence never to return. The long-awaited wedding was never
to be. My lovely child, my Beatrix, remained unwed waiting
for her love to return. She loved thee and had faith in thee,
Shamino, cursed be thine offspring.
On the Tenth Day before the Solstice Festival: Those goblins,
I see those malformed goblins coming for us. They are destroying
our wealth and our lives as Shamino, cursed be his name and
his lineage, destroyed my Beatrix's health and life. She died
forlorn. Thy treacherous heart led Beatrix to a lonely grave.
On the Ninth Day before the Solstice Festival: The Kingdom
is plagued by hordes of goblins that grow more fierce and
daring with each passing season. I am surrounded by traitors
and should not trust anyone. What to do? Beatrix, thine adorable
light no longer shines upon me. How solitary thou must be
in thy cold bed. This year I will hold the grandest Solstice
Festival ever. Thou wilt love it. 'Tis especially dedicated
to thee, my right well beloved.
On the Eighth Day before the Solstice Festival: Those magic-warped
goblins are everywhere and they are persistent. They must
be led by that villainous Shamino. A man who doth not keep
his word is less than a man. How couldst thou trust him, Beatrix.
On the Seventh Day before the Solstice Festival: Shamino
the deceitful and his allies are waiting in the dark passages
of this castle to ambush me. I know it. I saw them in my dream
last night. They will not succeed. They cannot succeed for
I have a plan to save my people from traitors and ravaging
goblins. Beatrix, I will let thee know about this idea of
mine, thou wilt be delighted...
On the Sixth Day before the Solstice Festival: My dearest
beloved one, how thou must long for company in thy misery.
This bacchanal will bring thee all of thy friends and our
people. That villainous Shamino will have the fate he doth
deserve.
On the Third Day before the Solstice Festival: I am looking
forward to seeing thy Solstice Festival, yes, this season
is thy Festival. I planned it for thee. And, indeed, for all
of us. Traitors and deceivers alike are in for a surprise.
All of my subjects and myself -- we will not leave anything
for the goblins to take.
Two days hence....
On the Eve of the Solstice Festival: All is prepared for my
greatest bacchanal ever.
On the morning of the Solstice Festival: Beatrix, soon we
will be reunited and part never again. This Solstice Festival
will be recorded in the annals of the Kingdom of The White
Dragon. It is to be the greatest feast ever! Let us all rejoice
in one night of revelry! After the midnight revels and before
the end of the night, a new dawn will rise...
DIARY
Anonymous
I was hired by Batlin the first time we met, in Fawn. A
recently shipwrecked pirate, I had escaped from the Storms
as well as jail. Since then I have been in his service with
no interruption nor reason to complain.
Week 1: Our first meeting was a strange one. I remember
gazing around from the shores of the bay, climbing on top
of a hill and seeing no signs of life. No signs of life for
miles and miles around except in a spot in the middle of the
bay where I perceived a shimmering city: Fawn. On my way downhill
I ran into a group of men in which I recognized an old pirate
friend of mine, Pilot. They were looking for manpower and
I was available. Pilot introduced me to Batlin and I was in.
We marched into Fawn where Batlin had some business to conduct.
Weeks later: How we got to this place, I am not certain,
for I was blindfolded while we were in the doing of it. All
I can say is that my master knows powerful magics, which allow
us to step aside from the barriers of this physical world.
Thus, I find myself in the frozen north, in the abandoned
sanctuary of a long dead people. Here, we have slain a Beast
of Ice, and captured a Daemon's Soul. Soon after the Daemon
was imprisoned, I beheld with anxious eyes a dreadful vortex.
Believe me, I have seen many a storm on various seas and continents,
but never ever such a fury. It is as if Nature herself is
in contortion.
On the third day of the following week: At the first streak
of dawn, we travelled overland across the snowy wastes to
the great mountains which my master calls the Peaks of Skullcrusher.
In the depths beneath the mountains, we sought another of
these Daemons. This proved to be a difficult task. We had
to keep a strict watch to discover him in his hiding place.
Finally, we trapped the second prisoner, whose name is Anarchy.
We searched all over the Skullcrusher mountains for this bane.
On the last day of the week: Then, we travelled by magical
means until we found ourselves in the tangled forest of the
northlands. The last Daemon had eluded us in the Plains of
Ice, but in his new form he was not so swift. Now his trail
hath led us to this ruined castle. I will finish this entry
later tonight.
LOVE SONNETS
by Beatrix
To the only begetter of these sonnets
To the well-wishing adventurer in setting forth...
I
Shamino, valiant adventurer, Homo malicious
Adored from mine earliest hour,
Magnanimously, thy presence on all dost shower
Infinite love! By life thou dost devour,
Non-fading and delicious, Our charming love, sweetest power.
II
My heart is a chest Of bitterness
Since we are apart
A harness of teardrops
I fear lest I should fall from some height
On my shoulder
The weight
In mine heart
The pain
Why wait?
Why explain?
Shamino Dost thou not Know How to care?
III
Since the War of Mondain
One memory I keep
When beyond these Realms
Thinking of us I weep
Is there one more
Chance to meet under the elms?
IV
Never this warrior's destiny
allowed His love to gain
Though restless, roving on adventure proud
He traversed oft the land
And oft the main
But love is like grain
It needs a tender hand
To grow, flourish and mature
The Wrath of Mondain
Destroyed our bond
Thy past thou shalt nurture
For greater future
In the worlds beyond
V
Sunset Over the Main Gate
Going thy way I stare at thee
Breathing in thy scent
I start the ascend
Hastily Blasting thee with a spectral
spell I shimmer Away.
VI
Beneath the yew
Thoughts of thee
Keep me warm and jolly
Raindrops like dew
On a lily's petal
Gently brushing my skin
Cleansing for the soul
What a delight
Never too soon
Watching my reflection
In the river
As doth the Harvest Moon
Night after night
In this season.
VII
Shamino, shadows of thee appear
Before mine eyes all the year
I see the main road clear
Winding down to thy Castle
Where the winds whistle
There, at night I delight
At the magic sight
Of spectral spells like thunder
On thy neck, warrior
Thou shalt not Abandon me.
MY LIFE
by Yakka
I grew up in a tiny village on the southern coast. Life
hath been good so far and I know it will be longer than this
book.
MY RECORDS
by Vasculio
- One locket stolen from Frigidazzi, who refused to accept
the passion I would have spent on her.
- The Living Scalp stolen from Filbercio, who sentenced me
to die.
- The Spectral Orb stolen from Mortegro. I hate him, for he
uncovered my dangerous research and betrayed me to the Council
of Mages.
- The Flux Analyzer stolen from Gustacio. Gustacio the influential,
Gustacio the dignified, Gustacio the magisterial, I despise
thee! I despise thee for thou representest everything I could
never be.
- The Wand of Stone, taken from Torrissio. I blast mine hatred
of Torrissio to the seven winds, for he was my partner in
twisting the rules of the Mages, yet he abandoned me to their
justice.
MY JOURNAL
by Maleccio
I was born and raised in the city of Moonshade, a foe of
Vasculio. Then I was taken to this place, where I am a prisoner
of He Who Was Dead -- Vasculio. Vasculio survives beyond death!
He doth drink blood out of the living to keep himself alive.
Hence his great thirst for fresh blood. His corpse is animated
by means of spells and the Forbidden Reagent. I am his prisoner,
fettered worse than a wild beast; manacled by mine hands and
feet by day and by night. My blood is so vital to him that
he is afraid I could break away. How could I in this cage.
At times, I feel like survival is a meaningless word. I am
exhausted. He hath been awakening me at all hours of the already
too short night, thereby robbing me of mine all too brief
night's slumber.
This week I managed to write more. I feel better than last
month but still weak. All through these interminable weeks
in this cage, I have suffered from chronic weariness. I do
not believe escape is possible. I have seen Death face to
face and she hath seen me. I am more than ever determined
to continue to struggle for survival, for this is the primary
instinct of the animal.
The following week: I am losing track of time. I can track
seven day periods but do not seem to recall any other relevant
information; seasons and days are not part of my realm. Like
life, they escape me. Am I less than an animal? This deranged
mage, frantically seeking the lost secrets of Ophidian magic,
certainly treats me as such. Actually, I do not feel anything
anymore. I may live like an animal, but in my mind I am a
man. I still think and write, therefore I exist. If this journal
survives me and thou art reading it, regardless of the time
elapsed, then I am alive. I am alive because my thoughts are
alive.
Today, fifth day of this present week, I am going to tell
thee more about the twisted Vasculio. He boasts that his magical
powers are too great to be defeated by mere mortals. I have
to tell thee that he was executed in Moonshade for practicing
spells too diabolical for Man. His powerful magic allowed
him to continue living as a liche. Also, I shall share this
with thee, so that thou mayest make good use of it: Remember
that no information hath value until thou dost test it. My
words, hereunder, will guide thine understanding. Vasculio
hath been experimenting with eternal life theories. Once,
he stumbled upon a magic formula which, when used with the
blood of an innocent, allowed a dead body to live longer.
Moments before his execution he intoned the spell to keep
his body living. Later he escaped from his coffin and travelled
to Skullcrusher. Why Skullcrusher, thou askest? The answer
is simply because he knew there was a second source for Stoneheart.
Stoneheart is the prime ingredient of Bloodspawn, here in
these caverns.
There is also another important reason. Vasculio knew that
his enemies, the Mages of Moonshade, would never follow him
here. Seventh day of the present week: This undying sorcerer
doth spend his time researching new spells. He is convinced
that great magical secrets lie beyond the sealed entrances.
He detects great power and magic in these areas. Vasculio
hath not been able to locate the Grand Shrine within the great
labyrinth beneath the Skullcrusher Peaks. I could tell thee
that he stores provisions to support his allies, the man-eating
Gwani. But this is not out of charity for them, for he also
lives on with their blood. At this point I must stop writing
for I can hear Vasculio howling in the tunnels. This is a
sign that he is coming for me once more...
CURRICULUM
by Vasculio
As they lower me down to this
hole in the ground
I scream for help, but they
cannot hear a sound.
I scratch on this lid.
My fingers they bleed.
They plant me deep like
an evil seed.
Now my bones decompose.
My flesh doth rot.
But soon I will rise and
torture the lot
MINE EXPERIMENTS
by Vasculio
Day 1: This is the dawn of a new era for me. I have been
experimenting with eternal life for so long now. At last,
I am seeing some results.
Day 2: Entranced more Gwani in order to increase the number
of my servants
Day 3: Forced the Gwani to give to me the secret of entering
certain passages. Experiments still in progress. A pint or
two should keep me alive, depending on the frequency of transfusion.
Day 8: The lost secret of the Ophidians is within my reach,
I can feel it. Ophidian magic will give to me absolute power.
Day 12: Last week I stumbled upon this magic formula which
further lengthens the life span of a dead body. What a discovery!
I need to use the mixture in an adequate proportion with the
blood of an innocent.
Day 17: The caverns around Skullcrusher are filled with Stoneheart.
More than I ever knew! I need as much Stoneheart as I may
find since this is the prime ingredient of Bloodspawn. Stoneheart
doth possess the red-orange glow of stalagmites. Once pulverized
and mixed with fresh human blood it turns into a powerful
magical reagent. Even though I have tried extremely powerful
spells, Bloodspawn is easy and safe to transport. The mages
who say otherwise are fools.
Day 21: This day I have spent researching many new spells.
Exhausting. The prisoners in the cage may not live long enough
to fulfill my plans. They seem to be weak.
Day 28: I am convinced that great magical secrets lie beyond
the sealed entrances, for I sense great power and magic in
the vicinity.
Day 34: Today is a sad day. My servants have failed me! While
transporting Bloodspawn, they suffered simultaneous seizures
and toppled into a chasm -- the Bloodspawn was lost! This
is endangering my schedule. I need more workers. They must
work longer hours. Toil is a necessity; sleep, an addiction
from which they must be weaned.
BEYOND THE SEALED ENTRANCES
by Vasculio
After all these years, I found two sealed entrances in the
depths. I believe there is much to be discovered beyond these
entrances, for they must have been sealed for a reason which
doth go beyond mine understanding at this point in time. I
have detected great power and magic in those areas. I presume
that superior magical secrets lie beyond the sealed entrances.
MY JOURNAL
by Dolfo
The Magic Gate hath not been easy to use. We had to search
for the answer and it was only after much trial and error
that we were able to determine that the key is a sequence
of five colors. Red directly precedes White: Blue follows
Yellow: Yellow directly follows Red: Yellow and White do not
immediately follow one another.
As heretofore, the access to the doors of the Temple is
blocked by a lock. The combination to this lock caused much
commotion. Herein is mine experience revealed to thee as it
unfolded. Mark my words, for they will save thee much time.
I write the letters in our alphabet, but substitute the Serpent
Runic letters to make thine understanding plain. I cannot
write those cursed snake shapes. The runes must be placed
left to right on the floor before the brass doors; any other
placement will result in endless frustration. I tried W.O.B.
and C., none of the runes were in the right position. I then
tried C.B.W. and O.-- again, none of the runes were in the
correct position. I then tried the O rune in the first position,
which was not where it belonged, and knew I could discern
the puzzle...
MEMOIRS
by Brother Markus
In the middle of a stormy night, a deafening roar of thunder
tore apart the heavens and woke us. It was to be followed
by five rapid and resounding knocks on the main door. I rose
out of bed, donned my sandals and walked to the double doors.
A desperate hand was pounding on the wooden frame. Most likely
some belated traveller had been caught in the storm, I thought.
As I half-opened the door, a swift streak of lightning pierced
dramatically across the clouds, illuminating the darkness.
Through the slashing rain appeared the figure of a bedraggled
man, bedraggled yet with the certain stamp of nobility in
his brow. Yet I did not recognize him. He rushed in, looking
for the hearth. Several of my brethren helped him with dry
clothes and a hot beverage. He said his name was Blackthorn,
and that he had come a long way to seek refuge in our monastery.
He thanked us sincerely and then asked for hospitality,
which we granted him. He said that he was an exile from a
land called Britannia, and that since his departure he had
been roaming the seas in search of a haven. He stayed with
us, at the Monastery, for some time. We taught him from the
writings of Xenka, whence he learned that birth, ranks, titles,
power and gold are meaningless, for this world is but a thoroughfare.
We are all brought into this world equal in rights and we
depart from it carrying nothing with us but our deeds, good
and ill.
MY DIARY
by Pendar
Day 1: Alea jacta est! Departure for the daemons' stronghold,
with all our worthy company. Finally, we are ready to pursue
this campaign. We are going to erase these daemons from the
face of the earth. Dungeon Furnace, thy time hath come, thou
wilt burn! Our troops are marching into the caves. I am more
relaxed after all those days of recruiting men. This is a
strong army, as large as daybreak, whereby thou wilt observe
the valor concealed in our noble hearts. Monitorian knights
have never feared anything or anyone, certainly not daemons!
I am confident in a swift victory for our side.
Day 4: 'Tis hot, with a stench like brimstone in the air.
The mist doth have an unhealthy odor, and our limited supply
of foods hath made us cautious. Wrapped in my bedroll by the
fire, I slept soundly. So did most of our men. The battle
hath been taking its toll on us all. In the morning, I rose
at the sound of the war drums echoing in the distance. They
kept coming. In brief, by one means or the other, our company
was diminished.
Day 7: The next move was to attack before daemons could form
into a solid defense again. Lost two of my right best old
stalwarts in a horrible manner. They walked too close to the
pool and were taken by that horror in the pool. Knight, pity
thy companions for they left for the abysmal depths of the
unknown.
Day 11: Tense and anxious times have fallen upon thee, Pendar.
Burning as was the day, I broke out in a chill as I witnessed
the company being decimated. What a slaughter! Darkness closed
in upon us. For the last couple of days, I have not slept,
though I am weary and tormented. I confess having scarcely
closed mine eyes on any night this past week. The nights are
sleepless and the days seem to be endless nights.
Week 5: I saw a star in the caverns, large and bright. It
was surely an omen. I rose and walked aimlessly; soon a peaceful
feeling was to overcome me. At that moment, my self-confidence
was higher than the sun in the sky. The lure of combat swept
again through my veins, mine heart was pounding, I was ready
to go into a decisive battle.
THE SLEEPING BULL
Register
Rodolfo of Moonshade
Nakholy of Fawn
Ensorcio of Moonshade
Rishar of Monitor
Batlin of Fawn
Palos, manservant of Batlin
Rodolfo of Moonshade
Rishar of Monitor
THE BOOK OF PROPHECIES
by Xenka
When a stranger sojourns with thee in thy land, thou shalt
not do him or her wrong. The stranger who sojourns with thee
shall be to thee as the native among ye. And thou shalt love
him or her as thyself; for I see the advent of a Hero From
Another World who would unite the Serpents and save the world.
I see the rocks in motion, and trees bursting open -- I see
treasures which have lain hidden for centuries coming forth.
There I see one which is of three. It is black. It is magic.
Clearly do I see a Hero From Another World, but let it be
said that they must not advance as one alone! I pray thee
above all things to have this in remembrance. They must be
accompanied by The Three. The Hero From Another World will
succeed through the use of powerful magic, the aid of specters,
and the implements three of the Hierophant.
My words shed light upon darkness. Follow the unfolding
of my words and thou wilt see that the friends of the Hero
shall be enemies. Visions shall make wiser than enemies, for
thus is it always with . The Hero From Another World must
triumph even in Dreams. The dead shall aid , but enemies among
the living shall abound. A careful choice of ally is necessary
to ensure success. The Hero From Another World will even need
a thief and a braggart as ally. I see the future as through
a veil -- shall be allied with those once enemies, and shall
find good men in bad company. I see the color red, and a woman
is involved.
PIRATE DIARY
Day 8 -- This rotten place ain't for me. It don't seem possible
to revel around here.
Day 9 -- Did some work for Batlin. He thinks too much of hisself.
I wish he'd fall off a cliff.
Day 12 -- Why did I ever leave Britannia?
Day 20 -- Batlin better pay me in gold or I'll be teachin'
him a lesson. Gold is the only way for me to leave this bilgehole
and have some fun in Britannia. Already know what I'll be
buyin'! Buccaneer's Den is my idea of a good place to be!
MY JOURNAL
by Silverpate
Day 3 of Week 9: Today, I had another argument with Erstam,
that old crazy mage with a foul temper! I could never stand
him, I never will. Who doth he think he is? Erstam and I are
so different that we simply cannot work together.
Day 4 of Week 9: My precious Jawbone, I am so glad thou art
mine, I use thee often and often again and still have no grounds
to complain. What would I do without thee, tell me? Erstam,
thou art not the only one who can travel through the Void!
Day 7 of Week 9: Thy magic telescope is merely another trick
thou hadst divined when thou didst fear my powers. Useless
piece of equipment for a crazy old mage. I am tired of thee.
I understand why Drogeni never came back... Thou art looking
for immortality and will end alone, Erstam! I, Silverpate,
will prove thee wrong. I will discover the solution relevant
to our matters.
WEAVING
by Carlyn
This is a complete sourcebook for a variety of patterns.
Included are patterns for clothing, blankets, quilts, and
sheets. The introduction even includes a section on weaving
one's own cloth.
...take the bale of wool and spin it on the wheel to make
the thread. Once that is done, warp the thread across the
loom and begin weaving. Shortly thou wilt have a nice length
of cloth from which canst make a variety of useful things.
For variation, use different colored threads on the loom to
create exciting patterns.
THE BLACK COMPENDIUM
Written by Mondain,
with annotations by the enchantress Minax
and magical formulae by the hellspawn Exodus.
To extend one's life is a complicated procedure, taking
years to complete. However, there is an additional side effect:
invulnerability. I have broken this work down into chapters
based on each individual ritual. It is very important that
these steps be performed in the order presented.
First, thou must procure five stones of the dust of crushed
rubies. This must be mixed thoroughly with the ooze of a slime,
enough to make the rubies into a thick paste. After thou hast
created the paste, set it in an ivory jar and place the entire
container in a bucket of olive oil for three years.
The next step is to procure 10 newborn babes, none more
than six days old. With a knife cut from the bone of a harpy,
thou must remove the blood from each newborn. To be kept fresh,
the blood must be stored in an onyx flask, though mixing of
each baby's blood is quite permissible.
Now thou shalt seek out...
BROMMER'S FLORA
by Brommer
This large tome describes most of the common plants indigenous
to Britannia.
...The Greer plant is especially fascinating, for it spends
most of its life huddled with its leaves wrapped in a tight
ball. However, every so often, the leaves will unfurl, radiating
out from the stem...
...The Reaper is unique in that it is both plant and animal.
Resembling a large tree, the Reaper is capable of self-animation
as well as self-locomotion. Reapers have been known to attack
those who cause harm to their home (i.e., the forests), but
seldom reveal themselves otherwise...
BROMMER'S FAUNA
by Brommer
Betwixt the covers of this book can be found details on
the most prevalent animals that inhabit the lands of Britannia.
...Deer are quite prevalent in the forested areas of Britannia.
They are shy creatures, generally shunning the presence of
man, whom they know hunt them. Atop their head sits a pair
of antlers...
...The fox is a small animal, akin to a dog or a wolf. It
is an omnivore, and more than willing to make do with a farmer's
chicken when it tires of other foods...
BIRDS OF BRITANNIA
by Brother Wayne
Bound here is the comprehensive guide to the avian species,
beautifully and colorfully illustrated by many different artists.
...Surprising to many is that the Silver-Winged Pharcelot
is not the most prevalent bird in Britannia, though it is
arguably the most visible. Far more popular is the Black-Tipped
Grackle, but its predilection for dark, cool areas makes it
considerably less visible.
PHILIPHUS'S WISDOM
by Philiphus
An enlightening discourse on the enigma of programming.
Beginning with the heretofore unresolved mysteries of global
variables...
TEMPLE OF BALANCE
Only he who hath achieved balance within this temple may
be free to find greater balance on the path to the Grand Shrine.
He who wishes to find fulfillment must use the fire of chaos
and the ice of order to restore balance. Only a true serpent
of fire and serpent of ice will bring thee to balance.
IMPLEMENTS OF BALANCE
A devout follower will know the true path towards Balance.
Thou shouldst know the arts necessary to achieve Balance.
To those of you who have forgotten your lessons -- take heed:
Fire is the embodiment of the force of Chaos, Ice is the embodiment
of the force of Order. The Ice Diamond and the Fire Ruby are
necessary to achieve balance within the shrine. Disciple of
Balance, know the true way to balance fire is with ice, and
the one way to balance ice is with fire. Using thy tools of
the candles of fire and the solids of ice thou mayest achieve
the way to Balance and to the Shrine.
ISKERISS'S JOURNAL
The Great Hierophant, who feared that the followers of Chaos
would attempt to gain access to the Sacred Library, ordered
the Adepts of the Conjury to construct a secure means of entering
the Library. The Adepts spent many long nights in contemplation,
rejecting one idea after another as being too impractical.
It was the suggestion of a mere apprentice, Kethiss, that
was finally accepted by all of the Adepts. Our Beloved Leader,
the Great Hierophant, was soon informed that there could be
only one way to gain ingress into the Sacred Library. The
Adepts, acting in concert, placed a charm of teleportation
upon our Gate. The Great Hierophant was adamant, however,
that he alone could have access to the Sacred Library. Thus,
the Adepts wove the charm of teleportation so that it would
only trigger when the Wand of the Serpent was used on the
Gate.
The Great Hierophant, may he live a thousand years, hath
successfully entered the Sacred Library by using the Wand
of the Serpent and stepping upon the Serpent Gate...
THE SHRINE OF BALANCE
Before proceeding to the main shrine, the devout follower
must reacquaint himself or herself with the six shrines of
the Temple. These shrines are dedicated to the forces of:
Discipline, Tolerance, Ethicality, Enthusiasm, Emotion, and
Logic.
One achieves enlightenment through Balance.
Tolerance becomes the chain that unites the whole.
Ethicality is a beacon to guide our actions.
Enthusiasm is a rose that brings beauty to our rising.
Discipline is our weapon against faltering.
Emotion is a heart that is a reservoir of our feelings.
Logic is calculated truths leading us from ignorance.
Tolerance balanced with Ethicality brings us Harmony.
Enthusiasm balanced with Discipline bestows Dedication upon
us.
Emotion blended with Logic and Logic balanced with Emotion
achieve Rationality.
Only by achieving Harmony, Dedication, and Rationality can
one find the path to the Grand Shrine of Balance. Balance
is the key to the Shrine.
ARTIFACTS OF COMMUNION
Before the War of Imbalance our priests did fashion three
artifacts: the Web of Fate, the Moon's Eye, and a Magic Lens.
Each artifact was made for a particular temple. The Web of
Fate was placed within the Temple of Tolerance. The Moon's
Eye was placed within the Temple of Emotion, and the Magic
Lens was placed within the Temple of Enthusiasm. Our holy
fathers used the power of these artifacts to commune with
the Power of the Void -- to answer questions that the mind
of mortals could never fathom.
The War of Imbalance changed everything! The artifacts no
longer worked properly; the holy father's questions were left
unanswered -- their hoarse voices echoed within the deserted
temples. The only power left within the holy artifacts was
the ability to divine the location of the Banes of Chaos.
Each artifact could spy upon a different Bane.
GUIDELINES OF LIFE
by Shaushauna
1: Tolerance becomes the chain that unites the solidarity
into the whole.
2: Ethicality is a beacon to guide our actions.
3: Enthusiasm brings beauty to our rising.
4: Discipline is a weapon against faltering.
5: Emotion is a heart beating strong and proud.
6: Logic is a straight guide upon which we can rely...
PENGUINS OF THE NORTH
Observations by Ssashartha
Talking about all living creatures on our beloved Serpent
Isle, we cannot forget to mention the family of the penguins.
Those clumsy-looking beings are called birds even though they
cannot fly. They live in the northern part of this island.
Penguins are very good divers. The short wings of their strong
bodies are used as a rudder. Out of the water they walk upright
just as Men and the tail is an important tool to keep balance.
Depending on the species, they can grow taller than 3 feet.
No matter what the species, all penguins live in a sociable
manner and breed in seemingly peaceful colonies. The female
penguins take much pride in building the nests. Because of
their size, penguin nests can easily contain more than mere
eggs...
TENETS OF DISCIPLINE
Precepts by Shushuro
1: "One cannot master the world around him without first
mastering oneself."
2: "A task left unfinished is a task failed."
3. "The means to succeed is brought about by discipline."
4. "Discipline brings about obedience. Obedience brings about
order."
5. "The mind disciplines the body."
TEMPLES OF ORDER
by Shrithos
Pilgrims, it is a great journey to visit the three Temples
of Order. Do not let the obstacles sway thee from thy destination,
for though the path is difficult, the rewards are many. Seek
the Fountains, for their Water is the essence of the Force
which resides at that sanctuary. Imbibe the Waters, and drink
of the fruit of thy quest.
The Temple of Ethicality is found near the coast, south
of the Spinebreaker Mountains. It was built in such a way
that those who come here may gain inspiration from the view.
This is the first Temple on the Pilgrimage of Order.
Continue next to the Temple of Discipline. The western branch
of the Spinebreaker Mountains is where the Temple of Discipline
was carved out. Seek the great bay, then follow the eastern
coast until thou dost reach the mountains. Continue east,
and thou shalt be sure to find the entrance.
Lastly, the Temple of Logic lies within the Glacier Mountains,
with the entrance being in the southern tip of the mountain
chain. There are many passageways until one finds the Tests
of Logic which lead to the sanctum.
Above all, do not mistake any Temple of Chaos for one of
the sanctuaries of Order, for in this path lies Madness. Only
Order is fit for study; chaos defiles all it touches.
THE IMPORTANCE OF MEDITATION
Manual by Zazanush
The importance of meditation becomes noticeable when people
of all ages admit that they are living a better, more peaceful
life since they started to seek communion with the Serpent
of Order. To apply the power of meditation to one's life,
young student, obey the rules and follow them as they are
written in this manual. I have gathered some guidelines that
are easy to understand, so that thou mayest begin with these
relaxing exercises without having to investigate any further.
1: Find thyself a place where thou wilt not be disturbed
by anyone or anything.
2: Carefully spread the Mat of Meditation on the floor. Use
only the prepared mats, for they are imbued with special powers
to aid meditation.
3: Kneel and close thine eyes.
4: Concentrate on breathing very slowly and deeply.
5: Begin repeating the mantra "Issit."
6: Do not speak.
7: Do not let anything interrupt thee.
8: Continue with the mantras until thou dost feel total peace
of mind.
These lessons will lead thee to a much higher level of meditation.
They will prepare thee for the climax of the Test of Discipline.
HISTORY OF SERPENT ISLE
by Harashash
During the First Age, the world was divided into four continents
-- the LANDS OF LORD BRITISH, the LANDS OF THE FEUDAL LORDS,
the LANDS OF DARK UNKNOWN, and the LANDS OF DANGER AND DESPAIR.
After the evil wizard Mondain was defeated, only the Lands
of Danger and Despair remained -- all other continents were
destroyed. The Lands of Danger and Despair became what we
now call Serpent Isle, in honor of the Great Earth Serpent
who is our guide. It was he who called to us from the Void,
and in answer to our pleas, he taught us the ways of the Serpent
-- the Way of Balance.
The population on Serpent Isle grew. The citizens helped
each other and relied on each other. There was no crime and
people were holding to their traditions. Parents taught their
children about the Virtues of Order and Chaos. These traditions
were passed on from generation to generation.
Their devotions were presided over by the Great Hierophant.
He was the only one allowed to open the Wall of Lights and
enter the Void -- a magical place that connects dimensions
in space and mayhap even time! Because great danger is involved
in entering the Void, only the Great Hierophant is entitled
to operate the Wall of Lights. Much knowledge is required
for this procedure and the Great Hierophant must be in possession
of the Artifacts of the Serpent.
THE TEST OF PURITY
by Larushash
Throughout our lives we must measure ourselves in tests
of one form or another. This treatise is meant to be read
by those who will be given the test of purity. Purity is important
for a free soul and demands discipline, logic and ethicality
from the obedient human being. Obedience demands a person
who is capable of putting others first and himself last. Putting
others first demands discipline; the ability to finish a task
without being distracted. Putting others first demands logic
that will block the emotion that may ask thee to do otherwise.
Putting others first demands ethicality that makes one believe
in abiding the rules of conduct.
Discipline, Logic and Ethicality in their purest form and
always obeyed will give one a free soul. A soul that is not
enslaved by materialism, egoism and other evil characteristics.
They will serve thee to the purpose of a dedicated life, a
life in harmony with the ability to understand the meaning
of life and the world around thee. The person that truly lives
his life by these rules will be rewarded....
THE POWER OF MAGIC
by Rossinoss
Many of us have learned with difficulty what it means when
an item important to us disappears. In most cases those things
disappeared forcibly -- they disappeared by theft! It became
necessary to protect brave citizens and their property. People
invented their own types of 'protection-devices'! Some of
those were unfortunately dangerous and harmed the person they
were supposed to protect. Some of them were useful and very
effective. Here are some advanced techniques to protect thyself
and thy property.
To create a device that will protect thine home against
fire, certain items are required. The owner will need 1 keg
of moondust and 1 keg of roasted ice ants. The mixture of
both must be spread around the house in a circle. Unfortunately
this procedure hath not been proven to be absolutely effective
yet.
To protect thy farm animals and pets against gruesome predators,
a feed mixture out of the following ingredients is very helpful:
1 bucket of red corn, 1 bucket of fish spawn, 1 bucket of
ground gargoyle horn and 1 bucket of water from the silver
fountain. Feed this to the animals about once a week before
sunrise.
The most effective way to protect doors against intruders
hath been proven to be a combination puzzle for the lock.
FUNERAL CEREMONIES
by Javallaja
The darkest day of all arrives when one of our Great Hierophants
lies down to close his eyes forever. The country's grief is
so apparent that it seems that it may be touched. Every follower,
down to the littlest child, can feel the void that unfolds
with the loss of the Great Hierophant. The only way acceptable
to pay our last respects is a ceremony that indicates without
any doubt how important this being was to our society and
how much they are missed by us.
The body must be laid in state for three full days. After
the blessings, the body will be dressed in holy clothes and
decorated with holy flowers, so that the ordinary folks may
greet the Great Hierophant for the last time, in a quiet manner.
Loud wailing and gnashing is not tolerated. The pain must
be held back until the outside of the shrine is reached. People
may bring small tokens and leave them with the Hierophant
to show their gratitude. A state of mourning for the period
of seven days is ordered for the whole country. Every temple
and every shrine will be open day and night, so people may
gather at all times and share their grief.
One last word to those people who never followed the Great
Hierophant with all their heart: Rebellion, interruptions
of the ceremony and all other possible disturbances will be
prosecuted and punished. No crime will go unseen. Keep in
mind: 'The Serpent Watches Over All!'
CIVIL WAR OR THE EVIL FORCES OF CHAOS
by Lorick
Every morning when I rise it becomes clearer and clearer
to me and to many other people. The Forces of Chaos cannot
be the right way of belief. What they are doing is wrong and
evil. It will bring our country to a downfall. Their actions
are destroying the faith of the citizens in leaders and leadership.
Something must be done. There must be a way to end this Civil
War. Thousands and thousands of brave followers have been
victimized and sacrificed by the powers of Chaos. And thousands
more are to follow if this war doth not come to an end soon.
Someone must be there to help our people and protect them
from the unbridled Tolerance and Anarchy of THOSE people,
that were the root cause of this war. There must be a way,
there must be....
DIARY OF DIABOLICAL TRAPS
I, Seliashor, am accompanying a score of soldiers and scholars
ordered to retrieve the Golden Orb. I was chosen for my knowledge
of traps; a specialty particularly suited for a journey into
unknown lands controlled by a mind such as the Fiend's.
First Level--The first trap! A soldier, wandering into an
alcove, found himself separated from his command by poison
fields! I had the good fortune to be looking his way when
he triggered the trap; it is obviously of magical nature.
If this is all we will face, the ring will surely be ours.
Second Level--The Fiend has raised the stakes! We discovered
a large cavern, in which were numerous statues of harpies
and decorative suits of armor. We had immediately deduced
that these were traps and would smite us if we stepped to
near, but the real trap was more cleverly hidden! Caltrops,
painted to match the color of the floor, drew a great deal
of blood from the soldiers as they gingerly avoided the obvious
statue traps. Clever.
Second Level--We have discovered the next trap. A small
number of chests, clustered together, proved to be explosive
if tampered with. Amateurish--I spotted the trap before any
of the foolish soldiers could tamper with it.
Third Level--Three soldiers entered a completely barren
cavern and triggered a truly fiendish trap. When they reached
the center of the room, we heard the sound of a bell. Nervous
seconds passed. Just when we relaxed, a spell of terrifyingly
destructive nature went off. The soldiers were consumed in
flames which appeared from empty air, disappeared, and reappeared
in other locations. Had they fled from the room, they would
have lived. There was a body in there, and my mind's eye can
still see the light cast from our torches glinting of a golden
object in its hands. If it was the orb, it is lost, for not
one of our number dares to face the flames. I think it was
naught but a gold statue or somesuch; more accurately, I hope
it was.
Third Level--we sent another soldier to his death. He was
sent into the narrow mouth of a cavern. I knew he would not
return. When he entered the cavern, an energy field appeared
in the narrow opening! Neither I nor our wizard had Dispel
Field in our spellbooks; he was left to die. He was one of
the last soldiers alive; our prospects for survival are grim.
DENIZENS OF THE CAVES
by Isstherios
During our inhabitance of this remote outpost we have been
assaulted by creatures of such uniqueness and variety that
I have taken it upon myself to create a bestiary.
Arachnian: This terrifying creature has the full body, head
and legs of the giant spider common to our island, with the
torso, head and arms of a man growing from just behind its
spider-head. Speculation abounds as to the origin of these
horrible hybrids; some claim the mad servants of Chaos created
it in one of their endless foolish experiments, others say
it was the work of a long-dead lunatic mage. Regardless of
how they came to be, the Arachnian is perhaps the deadliest
of all foes we face here at Serpent's Fang.
Liche: This is not so much a creature as it is a being,
but I consider it worthy of note here. All of the folk I have
spoken to in the keep are rather retiscent about the liche,
but I have compiled the following information: The liche was
here before the keep was established. It is undead; once alive,
it entered a state of "unliving" which heightened its power
but nullified what humanity it may have had when it was alive.
It can command undead and hurl the most devastating of spells.
Naga: A fearsome creature whose lower half is that of a
giant snake and upper half is that of a human woman, the Naga
is capable of delivering devastating vollies of arrows at
those who dare intrude upon its lair. The Naga's origin, like
that of the Arachnian (see above) is questionable. It is best,
when a Naga is spotted, to close for battle immediately, lest
their arrows bring thee down before thou hast a chance to
flee. Additionally, they have been known to use snakes as
a front line while the Naga pick intruders off with arrows.
Shasrajah: These menacing, scaled freaks have intimidating
forms of attack; with their long, snake-like necks they thrust
their heads toward their enemy, latching on with their rending
teeth, then with their strong neck muscles ripping flesh off.
Though they seldom land hits, they are deceptively quick and
resilient to blows. However, they are enormously stupid, unable
to even open doors. They often attack in groups, making them
more dangerous, but they are easily led into traps. Thus have
we been able to repel their regular attacks.
I have considerable information on the origin of these beasts;
basically, they were an attempt by the forces of Chaos to
fuse viper and man. The Lords of Discipline (those fortunate
soldiers whose minds were transferred into the bodies of automatons)
had brought the advantage to Order in the war, and these Shasrajah
were their attempt to tip the scales in their favor. Fortunately,
the soldiers sacrificed to this wasteful end went insane in
their new bodies. They escaped from the lab and began spreading
their foul race all over the subterranean realms of our isle...
THE LOST ORBS
Compiled by Isstherios
I have compiled this work so that, when we have the manpower
to seek out the four lost orbs, all of the information we
have will be available to the seeker.
The first orb, golden in hue, was stored within the keep
in a secret location until stolen by a soldier of Chaos. He
imbibed a potion of invisibility and followed behind the commander,
who had gone to retrieve the orb. When he found the room,
he attacked the unwary commander and stole the orb. However,
his invisibility wore off as he was making good his escape
and he was seen by a troop of guards. The guards chased the
thief until he was cornered southeast of the keep; his only
escape from the guards would have been to plunge into the
Fiend's Domain. This he did, and was never seen again. We
presume it has come into the Fiend's possession and expect
he will try to use it to his advantage.
The purple orb, reputedly housed in the Commander's bedchambers,
was also purloined by a Chaosite, though this one was no soldier.
Those few who saw it will never forget it; they know not whether
the thing was man, beast, or both. The thing was bipedal and
vaguely humanoid, but it had the fur, large ears, feline face,
and claws of a cat. It was being held prisoner in the keep,
but an undisciplined soldier on duty relaxed on his watch
and the cat-man escaped. I know not how it found its way into
the Commander's bedchambers; I assume that its escape was
not well-planned and he happened upon it by chance. However
it did find the orb, the cat-man stole it and ran into the
Maze. No one has seen the creature or the orb since.
The red orb was not stolen, but is out of our hands all
the same. Prior to the closure of the addition to the outpost,
to the southwest of the keep, SubCommander Gareth was charged
with the task of transporting the orb to this area; we can
assume he accomplished his mission, but Gareth never did return.
Shortly thereafter the area was surrendered to the creatures
that currently reign there. It is my presumption that the
orb still rests within this catacomb.
The blue orb is certainly the strangest tale, but its possessor
is a known entity; it rests in the decayed hands of the lich
Aram-Dol. How that malevolent entity came to possess the blue
orb is where the strange tale doth lie. Approximately the
same time the red orb was carried to presumed safety, the
blue orb was to be carried to a location only SubCommander
Gareth knew. The six automatons sent on this mission were
ambushed not far from the outpost; lookouts witnessed the
battle but could not send aid in time. The attackers were
assumed to be spies of Chaos, but their identities will forever
be unknown. They outnumbered the automatons by fully a score;
the battle was quick. They fled away with great haste.
Later a merchant traveling to the keep from Shasavrah reported
that he had seen the thieves in a small town west of the keep,
but the orb was stolen from them, along with much of their
supplies, in the night. The orb appeared again in the hands
of authorities in Thiriastith, who siezed it from a suspected
stolen goods fence. Not knowing its import, the authorities
auctioned it as a bauble to a wizard who knew what the orb
was. This wizard, who was known only as the Asp, aspired to
steal the silver seed. He came to Serpent's Fang as an adventure
seeker and was told that the other orbs were stolen or lost.
He discerned their whereabouts from this information, but
that which he was told was apparently not true, for he set
out immediately for Aram-Dol's lair.
Foolishly, he brought the one orb he possessed with him
into those foul tunnels of Aram-Dol's lair. The dead that
walk those caverns and tunnels soon forced the Asp to join
them in their ever-living death. This new soldier of Aram-Dol
brought the orb to the lich, thus bringing a momentary end
to its lengthy sojourn.
ON ACCESSING THE SERPENT GATE
by Shalsaraiah
Though it be true that most of the Serpent Gates are centerpieces
of the destinations they serve, in our fair city this is not
so. To provide a measure of security, we have made our Gate
inaccessible to all those who are not given permission by
the Hierophant himself, for it is he who holds the keys. He
doth keep on his person the Key of Fire and entrusts to an
advisor (whose identity is kept secret to those outside the
clergy) the Key of Ice. When these two keys are placed on
the altar in the Great Temple, these two keys merge to form
the blackrock key.
It is with this key that the Hierophant opens the door to
the Serpent Gate: a simple brass door on the temple's balcony.
From here the traveller is teleported to a grand room, wherein
he walks on graceful bridges to the Serpent Gate. I myself
was once chosen to carry the Key of Ice, and I did keep it
on my person even when bathing in the bath house. I can assure
thee that the Hierophant kept it close to his breast, even
during his leisurely strolls through the park...
REPORT ON THE SHASRAJAH
by Jaljashram
O Great Hierophant, sorrow fills mine heart to tell thee
the regretful news that our great hope, the Shasrajah, cannot
be counted on to attach the venomous fangs of victory about
the necks of our enemies. Our great experiment hath failed.
As thou hast already been told, we had found a means by
which the minds of our finest warriors and the bodies of snakes
could be fused with one another. The resulting warrior would
wreak terrible havoc on the forces of Order, bringing them
their well-deserved destruction. In the earliest stages of
the experiment all was well; we succeeded in joining Adder
with Man in five of seven volunteers. The resulting form was
vaguely humanoid, with resilient green skin, tough as the
scales of a serpent.
We found that the soldiers' minds were very much unchanged,
and coupled with the quickness and sensitivity to smell of
the adder, the Shasrajah were formidable in battle. Their
long necks had tremendous reach, and they preferred to attack
solely with their strong jaws. We were encouraged by this
success, and accepted eighty-three more warriors to undergo
the metamorphosis. All was well, as seventy-one survived.
We believed we had found a counter to the automaton warriors
the forces of Order had reputedly developed.
Much to our chagrin, however, our experiment went awry shortly
thereafter. As we had them do battle to assess their powers,
we noticed a disturbing trait -- the warrior would become
more bloodthirsty and uncontrollable with each triumph! Soon
they began to rebel against our commands. We had no choice
but to exterminate them and begin anew, but the five hundred
soldiers we sent against our own creations -- our monsters
-- were unable to best them. We surrendered the area to them,
enclosing them with stout doors in the corridors leading out.
I can only assume that they have died. O Great Hierophant,
I would recommend never performing these experiments again;
they are more potentially dangerous than they are potentially
helpful...
SERVANTS OF ORDER
by Isstherios
Over the years, we who follow Order have devised a number
of ingenious servants to simplify our lives. The earliest
attempt is known as the "Animated Suit of Armor". Though automatons
have made these nothing more than curiosities, some functional
units are still in use today (e.g. the Fiend's Domain, but
I implore you not to go exploring just to see one) The animated
suits of armor have picked up many knicknames, such as "Suits,"
"Brass-brains," "Dummies," etc. They are severely limited
in capability, able to understand but a few words, and even
then are more than likely to forget orders more than three
words in length. They were used primarily as guards, for they
could take more damage than a human guard and were replaced
easier if slain than a man would be.
The next achievement, representing a significant leap in
servant design, was the "Brass Automaton." These are still
used (particularly by frontier outposts such as Serpent's
Fang) because they are far more intelligent than animated
suits of armor and less costly to create than iron automatons
(see next page). Their main drawback is that, like the animated
suits of armor, they cannot be re-used once they are slain.
Most commonly used are the "Iron Automatons." Since they
are considered the standard servant in our time, they are
referred to simply as automatons. Iron automatons are slightly
stronger, quicker, and more resilient than brass automatons
as well as slightly more intelligent. The greatest advantage,
however, is that if an iron automaton is slain, it can be
reactivated. The spell used, Create Automaton, is found in
nearly every wizard's spellbook. These advantages do not come
free, however; they are more costly to initially create and
drain more mana and reagents than the lesser servants.
The greatest of all the automatons are not servants at all.
The Lords of Discipline are automatons with the minds of the
greatest warriors transferred into their bodies. They are
unsurpassed in strength, speed, intellect, and resilience,
and have thus far proven to be the determining factor in the
war. It is to this culmination of our knowledge that we, the
followers of the Serpent of Order, shall emerge triumphant
in our struggle with the misled followers of Chaos.
STRENGTH THROUGH ETHICS
by Sheshemenien
Dear reader, I intend this essay to be a guide for thee.
For thou art what thou dost do. Thou dost do what thou dost
judge best for thyself. But, in this matter, is thy judgement
as clear as the sky on a summer day? That is the question.
If thou canst not answer without a reasonable doubt, thou
needest to be enlightened. The purpose of this essay is to
increase thy strength through enlightenment. Ethics will enlighten
thee.
Strength is to the adventurer what milk is to the newborn.
Without it there is no growth, only dwindling and loss of
Life. The path to fulfillment is a long climb towards the
heights of the highest and greatest mountain of all. Herein,
I will show thee that there are no shortcuts, and the rewards
awaiting thee are abundant. Be frugal and be prodigal. In
order to receive, thou hast need to give, give, and give again.
Allow me to clarify this. Do not misunderstand my words. Do
not expect to receive something in exchange for thy gift.
Thy gift must come from thine heart. If thou dost expect the
recipient to thank thee, thou art on the wrong path. Thou
shalt thank the recipient.
Meditate upon those words of wisdom and thy strength will
grow with thee. Show respect for all life forms. Unless they
do attack thee, spare them. Be blameless and upright. Being
sincere and fair in all of thy transactions will provide thee
with more power than thou ever hadst. Thou wert strong, thou
wilt be stronger. Thy strength will be exalted in truth. Be
great amongst the multitude of thy brethren. Relieve commoners
and seek their welfare. Be humble. Talk no more so very proudly,
let not arrogance flow from thy mouth like wisdom from the
fountains of Spinebreaker. Thou shalt not use thy tongue to
deceive.
Remember to practice whatever thou dost advocate. Quality
should be thy rule. Quality of craftsmanship if thou art a
craftsman, quality of the time spent with thy brethren, quality
of the words thou speakest, quality in thine actions. Quality
secures thine ascent above the multitude. Be patient in all
circumstances. That will make thee wealthy, for each minute
is a priceless gem. Remember that water and ice are two facets
of the same element. Be that element. Like water avoid obstacles
as large as mountains. Like ice provide a solid path between
two banks. Rush like water to extinguish a fire. Avoid fire
as unto ice.
Strength feeds on Ethics and Ethics on strength. When trouble
and anguish come upon thee, Ethics will give thee the strength
to overcome. By this thou shalt overcome.
THE STRUCTURE OF ORDER
A collection of the Principles of Order
compiled by Shaashaanna
The Philosophy of Order is based upon the Three Forces of
Order. The Philosophy of Order is a set of principles meant
to lead thee on the path toward strength through enlightenment.
The Three Forces are as follows:
- Ethicality
- Discipline
- Logic
Most righteous reader, let us examine the structure of Order
as it appears through the Forces of Order and the underlying
principles of the philosophy of Order.
Ethicality: What is Ethicality? Ethicality is the belief
in abiding by rules of conduct. Those rules must be in thy
mouth, in thy mind and in thine heart at all times. Doing
so thou wilt understand thou art those rules. The rules are
the Forces. The rules are not a part of thee, they are thee
and thou art the rules. Once those rules, or Forces, are one
with thee, then, and only then, canst thou abide regardless
of the circumstances. Those rules of conduct are not too difficult
for thee; neither are they distant so that thou art not able
to achieve them. Those rules of conduct are within thy reach.
Moreover, they are necessary if thou dost not wish to be torn
and slain by beasts. Beware, dear reader, for the beasts of
Chaos are watching each of thy steps. Thou shalt perform the
words of the Philosophy of Order that are written herein if
thou art to live as a man.
Discipline: What is Discipline? Discipline is the ability
to finish what one hath begun, and to not be distracted. Persevere,
dearest reader, persevere! Listen carefully to these words
and let those principles be with thee. Listen to silence and
it will speak to thee. Discipline is patiently rebuilding
thine house washed away by a solstice flood. In other words,
Discipline is not surrendering thy quest even though some
of thy precious belongings have been eroded or destroyed.
Logic: What is Logic? Some will tell thee that Logic is
'a little bird chirping in a meadow' or that it is 'a wreath
of flowers which smell bad'. Do not lend thine ears to their
confusing messages. We say, dearest reader, that Logic deals
with two states in the Land of Thought: true and false. Thou
shalt realize that: Logic is mightier than magic. Logic turns
darkness into bright daylight. Logic will illuminate the tunnel
of ignorance for thee. It will bring thee confidence and knowledge.
Logic is the ability to think clearly and to reason to a conclusion,
without emotional bias. Logic is the power from within which
will infallibly guide thee throughout various realms across
time and waters.
With the Three forces of Order, wisdom and might are on
thy side, dear reader. Once thou dost have the Forces of Order
in thy life thou shouldst have no fear. Once thou dost have
the Forces of Order in thy life thou shouldst have no doubt.
Once thou dost have the Forces of Order in thy life thou shouldst
have no emotion. Moreover, neither bias nor conceit affect
thee.
Will it be well with thee when thou wilt be put to trial
or wilt thou let Chaos overcome thee? Chaos is wrong and hath
no place within our philosophy. Do not attempt any sort of
combination for thou shalt count Balance as thine enemy. Respect
those words for they are words of wisdom. Honor the Great
Serpent, for he taught us this system for the benefit of all.
HOLY BOOKS OF THE OPHIDIANS
Our Sacred Books will reveal to thee what thou must know
to live the life of a true Ophidian. Respect The Books for
They were written with the pain, the blood and the hopes of
thine ancestors. Read our Books to know thyself. Thou shalt
be clean when touching The Books. Thou shalt be pure when
reading The Books. Thou shalt read The Books aloud. Thou shalt
not say with thy tongue that which thou wouldst not make good
with thine actions. Now, thou mayest proceed.
Herein lies the tale of the Ophidians. The Ophidians are
the inhabitants of this continent. In the First Age, the world
was divided into four continents. There was no magic in the
land, and two Kings ruled in peace. This was before the Enlightenment
came to us. Then came a great war, and the Four Lands were
sundered from one another. Then, we were alone. The Destruction
was great. One Kingdom fell when its liege died while abroad.
Madness took the King of the White Dragon. Then the Great
Earth Serpent spoke to us! Our people built beautiful cities
in safe places under the ground. Six temples were built, and
three special Shrines. The Serpents lived among us. This was
our world.
This was the time after the defeat of Mondain, when our
spiritual leader The Great Hierophant of The Ophidians explained
the changes in the Universe through our ethical philosophy
of Balance, and its twin properties of Order and Chaos. The
Serpent spoke to us through him. The Great Hierophant was
the only one who could open the Wall of Lights. The Wall of
Lights is the entrance into the Void. He entered the Void
to speak with the Serpents.
Our temples and shrines were organized in the following
manner:
The Three Grand Shrines
The Chaos Temples
The Order Temples
The total number being nine.
The Three Grand Shrines were divided into Balance, Chaos
and Order. The Chaos Temples were divided into the Temple
of Emotion, the Temple of Enthusiasm, the Temple of Tolerance.
The Order Temples were divided into the Temple of Ethicality,
the Temple of Discipline, the Temple of Logic. The six temples
had sub-leaders: the Master of Ethicality, the Master of Discipline,
the Master of Logic, the Master of Emotion, the Master of
Enthusiasm, and the Master of Tolerance.
During ceremonies, the Great Hierophant was assisted by
the Order Hierophant and the Chaos Hierophant. Rich jewelry
and shining armour were worn at that time. Throughout the
years we had different successors in charge of those functions.
The deceased Great Hierophants were buried on the Isle of
the Crypts. Then came the Disaster. The Great Earth Serpent
was taken from the Void, no longer to communicate with us!
We became obsessed with the struggle between Order and Chaos.
No more Balance!
The Great Hierophant was murdered and his sacred artifacts
were plundered by zealots of Chaos. Rivalry corrupted the
hearts and minds of our people. The reigns of belligerent
factions began. War broke out. Armies marched, cities were
laid waste, and lava flowed from the deep. The Chaos people
were defeated. This is when the Chaos Serpent was brought
from the Void and split into three Forces. Lest they should
wander the world, they were imprisoned at the three Temples
of Order.
The scourges of war, earthquakes, and volcanic eruptions
with their lava flows and destruction reduced the isle to
a desolate land. Thereupon, the Order people left the land
of their Ancestors known as Serpent Isle in search of a better
place. This is a foolish quest. I alone, a servant of Balance,
am left. I soon will die. All is Death, and the land forsaken.
MY LIFE AND MY BELIEFS
by Svenjaja
I do not have much time left. I hope it will be enough time
to write everything down, before THEY come for me. And THEY
will come... I came here to this Temple full of love and inspiration.
All I wanted was to read the writings of artistic truth. The
wise men would talk to me and I wanted to listen to them.
But then it happened... I did everything right, I followed
the rules, but I still got confused. After fasting for two
days in the meditation room and staring at the red and black
floor, I was still waiting for a sign. A sign which would
show me the right path to follow. And finally, I could rejoice.
I found my calling and I was taken to the Pool of Dedication.
But then the soldiers came and destroyed everything. They
killed the Great Hierophant of Chaos in the garden. Somehow
the people saved the Sceptre of Enlightenment. They were able
to hide it beneath the lectern... I hope for the safety of
my brother Sethys, for he doth have the key to the Altar of
Tolerance. The Great Hierophant had entrusted him with the
key, before the soldiers arrived... I cannot hope for mine
own safety, for I am sitting here now, awaiting my death.
The Order fanatics will come soon and with them my death is
arriving...
AND LIGHT THERE WILL BE
by Sasoshi, the Mage
The Ophidians have been living too long in the darkness.
I have been experimenting with different compounds and different
ingredients to find a way to create light, light that lasts
much longer than the artificial light that we have. It hath
taken me years and years of my life. There have been many
accidents with all the devices and the lighting of the Magic
Candles. The candles will announce this celebration throughout
the sky. He who follows the Ways of Balance will shine. He
who shines will pass the Trials of Fire and Ice. He who passes
the Trials will enter the Antechamber of the Grand Shrine.
THE DOCTRINE OF CHAOS
by Vessuvius
I believe in the Forces and Powers of Chaos. I believe in
the ways of Tolerance, Enthusiasm and Emotion. I believe that
those ways will show me how to better myself and therefore
how to better my life. I believe that believing in Tolerance
will teach me the acceptance of all things. I believe that
believing in Enthusiasm will teach me the source of the energy
which will allow me to accomplish great tasks. I believe that
believing in Emotion will give me the ability to perceive
feelings which come from the heart and not the mind.
DEVOTION
by Eshrashardt
The Forces of Order must be stopped. We cannot go on like
this much longer. We hope that our beliefs in the Forces of
Chaos will help us to survive. If we are able to survive,
then our devotion to Enthusiasm will be rewarded in the world
beyond our lives. We can hear the Void calling our names.
We know we need to follow, but we are not ready yet. We must
stop Order first. That must be the purpose of our being here.
If we are successful then we can leave this world without
feeling guilty. If we stop Order then our lives have not been
wasted here. We need to accomplish our task to be able to
prove our worthiness. Only in that do we see a way to truly
show our gratitude.
SIGNED: Iljosha
SIGNED: Shamshellar
SIGNED: Eshrashardt
THE SERPENT LAMP POSTS
by Sivashvos
These majestic sculptures, each a great snake poised triumphantly
with its mock prey, a shining magical globe, in its mouth,
are signatures of our cities. We owe these magnificent light-bearing
monuments to a spellcaster who went by the name Eshalveras.
It was he who first poised a light globe on a statue of a
serpent, making these statues holy reminders of those we owe
our being to, but also functional parts of our cities. I was
granted, for purposes of recording for posterity the events
of our times, the opportunity to converse with this brilliant
mage so as to provide insights into his remarkable creation.
Eshalveras revealed to me that it was naught but three reagents
combined to form the luminous mineral which acts as long-lasting
fuel for the lamps. All of these, Agnium, Serpentinium, and
Zerine, can be found in many wizards' labs, and certainly
in Eshalveras' lab within the Conjury. The true magic lies
in the pedestal, nondescript in appearance but powerful in
magic. The reagents, when placed on the pedestal, fuse to
form the light mineral, which can then be used in the lamp
posts. Eshalveras is truly a remarkable man; he was able to
relate to me many exciting tales of dweomercraft in our day...
THE GREAT HIEROPHANTS
by Zavajorish
The first Hierophant ever to commission a pair of our Temples
was Sheshevra. He was selected because of his outstanding
qualities of leadership and his overwhelming sense of Harmony.
He commissioned the Temples of Tolerance and Ethicality. The
Ophidians needed a spiritual leader like him to teach them
the doctrines of Balance. He was responsible for the Temples
and their ways of belief. He was given the authority to perform
all important ceremonies of the Serpent People, known as the
Ophidians.
THE GREAT HIEROPHANTS
by Zavajorish
The last Hierophant to commission a pair of our Temples
was Sessessej. He was selected because of his outstanding
qualities of leadership and his overwhelming sense of Rationality.
He commissioned the Temples of Emotion and Logic. The Ophidians
needed a spiritual leader like him to teach them the doctrines
of Balance. He was responsible for the Temples and their ways
of belief. He was given the authority to perform all important
ceremonies of the Serpent People, known as the Ophidians.
THE VOICE
by Shavazoss
With this book I want to express my pride. I am one of the
few that are allowed to serve our Great Hierophant and I am
proud to serve him. He is one of the few people left in these
days who know what life is about. His wisdom and his leadership
have shown me the purpose of life. To serve him is quite an
experience and I am very thankful to be the one who is blessed
with the duty. He hath told me about many events in his life
and I want to share these with thee.
At one point in his life he visited the Isle of Balance,
which is also known as Sunrise Isle. He hath climbed the mountain
there to the top. And that is where the most amazing of his
stories took place. On top of that mountain he heard the voice
of the Great Earth Serpent. The Great Earth Serpent told him
to commission the building of the Serpent Gates and the three
Grand Shrines... Believe me reader, when I listened to this,
I shuddered with awe... I still cannot believe that I am the
one chosen to be his servant. What a blessing it is...
AT EASE
Handbook for the Commissioned Soldier
by Sharzshov
This handbook will help the Commissioned Soldier to realize
how important it is to know how to handle the masses of lower
rank soldiers. Only a well trained army is capable of winning
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