![]() |
| print view | expand content | forums | guestbook | disable ads | Contribute / Submit |
|
|
| |
| |
Ultima VII: The Black Gateother sectionscommunitysingapore services |
Home > Ultima Worlds > Ultima VII: The Black Gate > Manuals > Player's Guide By Ganesh | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ultima VII Player's Guide By Ganesh
Ultima VII: The Black Gate Contents
IntroductionThis document is typed from the original manual itself for the benefit of people who dont know how to play the game. Enjoy! Look for updated versions at http://www.bootstrike.com . -By GANESH
The Manual Starts here . . .In Ultima VII - The Black Gate, in order to advance in gameplay, you must be able to correctly answer questions about a map and other topics. The following lists the questions and their correct answers (Author's Note : This part of the information must be kept private, or else, that is illegal) Installation
VoodooUltima VII uses a special memory manager called "Voodoo." This manager, created by ORIGIN, comes with your Ultima VII game. Voodoo will run on any 386SX or higher IBM PC compatible computer. It uses extended memory, so it can co-exist with the HIMEM.SYS driver. However, HIMEM.SYS is not necessary for Voodoo to function. Expanded Memory (e.g., Qemm, 386MAX or EMM386).The other popular memory manager, called Expanded memory manager (EMS), is not compatible with Voodoo. If you are using an expanded memory manager (such as QEMM, 386MAX or EMM386) you must remove it to run Ultima VII. If you do not know how to do this (and if the following instructions dont help you), please call ORIGIN Customer Service for assistance. If you are familiar with this process, disable the EMS memory manager. The acceptable minimum configuration is an empty AUTOEXEC.BAT and a CONFIG.SYS with the lines: FILES=20 BUFFERS=25 DEVICE=C:\MOUSE\MOUSE.SYS* * Your mouse driver may be located on another path. Replace C:\MOUSE with the correct path if neccessary. If you wish to retain your original CONFIG.SYS file, refer to your DOS manual for how to copy it to another file name before making changes. HIMEM.SYS or XMM.As mentioned above, an extended memory manager (XMM) such as HIMEM.SYS (which is compatible with MS-DOS 3.3 or higher) is compatible with Voodoo, and does not require disabling. Disk CachesIf you have more than two megabytes of RAM, a disk cache will improve upon extended memory and increase the speed of the game. However, if you have a disk caching program that caches the floppy drive, we recommend that you disable the floppy caching before installing or running the game. Available MemoryYour computer must have at least 640k of RAM plus one megabyte of extended memory to play Ultima VII: The Black Gate. Regardless of the amount of RAM your computer possesses, there must be 524,000 bytes free to run the game. Sound and speech options can push this total to 561,144 bytes of DOS memory.To find out how much free RAM your computer has before installation, run the DOS program, CHKDSK, by typing "CHKDSK" at the root directory (e.g.,C:\>CHKDSK). On some machines, CHKDSK may be located inside the \DOS directory. When you run the program, the last line of the information presented tells you how much free RAM there is. For example, the last line might tell you that the system has 565,239 bytes free.If you have less than the required amount of RAM, you will not be able to run the game until additional memory is freed. If you are not familiar with this process, please call ORIGIN Customer Service. Freeing RAMIf you are familiar with this process, you can:
Never delete your AUTOEXEC.BAT or CONFIG.SYS files completely, for without them, your computer will not function as you expect it to. ReInstallingAt some time you may want to reinstall the game (generally, to change or add a sound card, or to adjust the IRQ/DMA settings). Follow these directions. (You wont need to use the CD-ROM the program is on.)
TroubleshootingListed here
are a few common problems and their solutions. Getting StartedTo load Ultima VII, go to the drive that contains your game, then go to the directory containing your game (e.g. CD\ULTIMA7). Type ULTIMA7 to start the game.After the game loads, an introductory sequence automatically begins, but it may be skipped by pressing Escape. Then the main menu appears, listing four options:VIEW INTRODUCTIONSTART NEW GAMEJOURNEY ONWARD, andVIEW CREDITSTo select on of these options, single-click it with the mouse or use the arrow keys and press Enter. To exit the introduction, character creation or credits, press Escape. View IntroductionThe introduction reveals how and why the AvatarTM has returned to Britannia. Information presented here is very relevant to your quest. This scene is the same one that you see the first time you run the game. Start New GameThis is where character creation takes place. It must be selected the first time you play the game. When you are asked to name your character, type the desired name (up to 14 letters) at the flashing cursor and press Enter. Next, you determine the gender of your character. With the mouse or space bar, select the gender of your choice and press Enter. Journey OnwardAfter you first create the first character, this option takes you to the beginning of the actual game. In future sessions, this option returns you to your last saved game. View CreditsThis option lists all of the many people who worked on Ultima VII. Introductory WalkthroughThis section
guides you through the first few minutes of Ultima
VII. It doesnt reveal any deep secrets,
but it does introduce you to all of the basic
actions you may perform in the game. It assumes
you are using a mouse, which is highly recommended
by both Iolo and Lord British.The scene opens
as you, the Avatar, step out of a red Moongate
into the Britannian town of Trinsic. Before you
stand your old friend Iolo and the stable master,
Petre. The Book Of The FellowshipThe Story of Batlin Part the SecondMy travels took me to Trinsic, and there I encountered a group of men at arms with whom I became most impressed. Many fighters I have known were men of valorous heart on the battlefield, but off it little more than thugs. These men were not mere fighters, but Paladins. They were all skilled swordsmen and expert horse-men, as well as learned scholars and perfectly mannered gentleman. Above all, they were devoted to the preserva-tion of honor. It was with eager grati-tude that I accepted their invitation to join them. The following years were filled with excitement, as we jour-neyed through the and, righting wrongs and helping those in need! During one of our adventures I was injured and forced to remain in Minoc while my companions rode on. A healer there told me that without the proper treatments (for which he charged outrageous prices) I would most probably die! I angrily sent him away. After a time I did mend. I had learned that the healing pro-cess takes place mostly in ones mind and have since placed no trust in healers who greedily prey upon the afflicted. At that time, the town of Minoc was in need of a Tinker. As I healed, I sup-ported myself by fixing, building and inventing things. I had never before realized how much a town is reliant upon its Tinker, nor how appreciative the local towns-people are to those who sacrifice themselves to continuously solving the problems of others. So welcome did they make me feel that I stayed for several years. Then, filled with the urge to roam and longing for the outdoors once more, I joined a band of Rangers in Spiritwood. Rangers are a deeply spiritual people. Liv-ing with them reminded me very much of my druid childhood in Yewwith one big difference. These Rangers drank the most wonderful wine I have ever tasted! The bottles came from the old winery at Skara Brae, having survived the terrible fires which ravaged that island. Later I made a pilgrimage to the desolate ruins of Skara Brae and there I had a spiritual experience so profound that I have vowed never to relate it to anyone. Leaving their band, I gave away all of my possessions and for months I wan-dered aimlessly. Eventually, I arrived at New Magincia where I sought employment as a Shepherd. Most of the following two years was spent in perfect solitude, living in complete humility. It was an experience that left me significantly changed. When I noticed that ten years had almost passed, I began the journey back to Britain. The Two Brothers and the Trickster On the road
back to Britain I noticed a small mine being worked
by two brothers. They greeted me suspiciously
but eventually shared with me their tale, and
I shall share it with thee. Their father died
and left them a map to some unclaimed land that
contained valuable minerals. By law a claim can
only be made in one name, and this led the brothers
into conflict. One brother was the eldest, the
other was more worldly both wanted the claim.
They became so fearful that the other would make
the claim that each spent all his time spying
on the other. No work was done. One day, they
met a stranger who said he was a mining engineer.
They did not trust him at first, but he assured
them that their claim was too small to be of inter-est.
He was on the way to stake a much larger claim.
The stranger turned their heads with tales of
the riches they could have, replacing their distrust
with avarice. The brothers asked the stranger
to make their claim for them, and went back to
working their mine. They worked without stopping
for months, and afterward travelled to the mint
to sell their ore. At the mint they learned the
stranger had staked their claim in his own name
and then sold it outright for a fortune. As the
brothers had taken ore from land they did not
own, they were sent to the prison in Yew for many
years. Their sad fate taught them to be more trusting
of each other, for a man who does not trust his
brother is always vulnerable. After hearing their
tale, I went to the mint, for I was curious which
of the two brothers held the claim to their new
mine. I had tried to guess and was quite surprised
when I saw the answer. It was in the name of their
father. The Creation of The FellowshipI was overjoyed when Elizabeth and Abraham both
arrived at the Blue Boar safe and sound. It was
a splendid reunion. The tales they told me were
truly astounding, gentle friend and traveller.
But as I have mentioned, I do not wish this tome
to be an intrusion upon their privacy. Not all
of our memories were pleasant ones. Most of the
people of Britannia, it seemed, were more interested
in helping themselves than in helping their fellow
person. As travellers strangers wherever
we went we had become used to the cold eye
of suspicion upon us. Everywhere there were people
who expected some-thing for nothing, as if owed
a debt by the world. Most of all, each of us had
met many people who were fundamentally unhappy.
Everywhere there were people who knew that they
needed something in their lives, gentle friend
and traveller, but that they had not a hope of
finding it. The three of us had learned much of
history. There was once a time when life was infinitely
more fragile, but was cherished much more dearly.
We yearned to recapture that aspect of Britannias
former glory. After much discussion, we decided
to found a society called The Fellowship. At this
time I was also conceiving what would become its
philosophy, but that will be discussed further
in another chapter. It was Abraham who suggested
that I propose The Fellowship to Lord British.
I agreed, little realizing the task I was undertaking.
The Ratification of Wise Lord BritishIt was with much anxiety that I stood before
the throne of wise Lord British. I was in a long
line of subjects as our Liege made numerous pronouncements.
Although I had been waiting for hours when I at
last had my audience, I still felt unprepared.
His unwavering glance fell upon me. I said that
I had a modest proposal. My colleagues and I sought
to establish a philosophical society known as
The Fellowship. Lord British asked me who would
see the benefits of this Fellowship. I replied
that no one would benefit from it, for it would
not be run for profit. With a word I was dismissed.
I found myself leaving the throne room before
it had even sunk in that I had been refused.By
the look on my face Elizabeth and Abraham knew
I was not the bearer of good news. In discussing
the matter, Elizabeth suggested that Lord British
had desired a tribute from us. If we could present
an impressive enough tribute, he would grant his
favor. After a time we raised a thousand gold
pieces by selling nearly every possession we owned.
With renewed confidence I returned to the castle.
This time there were several workmen with me to
carry the chests of gold that were our tribute.
As I reached the front of the line I spoke boldly.
I said that I wished to discuss The Fellowship,
but first wished to present Lord British with
suitable tribute. With consternation I realized
that I had spoken before Lord British had finished
reading an important looking scroll placed before
him by one of his advisors. He signed it as he
spoke, not even bothering to look up at me. First
he ordered my workmen to remove the boxes. Then
he ordered the workmen to re-move me as well!
Angrily I stormed from the throne room. Once more
did I face my two friends. We were most disappointed.
The dream we shared now seemed to have no hope
of becoming reality. I spent days somberly brooding
over my failure. One morning found me so completely
lost in my thoughts that I did not hear the passing
beggar approach. When at last I noticed him he
spoke. A coin for one denied the rewards
of worthiness. The illumination was pure
and instantaneous. He thought I had gone mad when
I gave him my chest of gold. I ran back to the
palace as fast as I could. At first, Lord British
would not see me, but I implored him. He looked
me over, and seemed to see something different
about me. He listened as I spoke. Our society,
The Fellowship, will be a union of spiritual seekers
that shall strive to bring Unity to our fractured
society. We will promote Trust and under-standing
among all the people of Britannia. With your approval
our society will teach one to seek Worthiness,
rather than mere personal reward. To that end,
I seek your recognition of The Fellowship.
After a long moment, Lord British replied. Batlin,
thou dost know the meaning of perseverance. I
care not for what thy Fellowship dost wish of
me and I care even less for what thy Fellowship
would seek to do for me. But if thy Fellowship
would seek to serve the subjects of my land then
my support for thee is unequivocal. The Commerce Of BrittaniaBritannia is not only a kingdom of great cities,
but also of prolific commerce and industrial might.
In any city, thou canst find a pleasing variety
of goods and services available for purchase.
Each city has an economy based upon its industry
and the endeavors of the people who work within
it. The goods each city produces are bartered
or sold to the people of other cities, which provides
them access to other goods not usually available
in their own city. Through this continuous flurry
of commercial activity all the townships of Britannia
are supplied with the products and services that
they need to survive and thrive.
A Bestiary of BrittaniaCow This harmless farm animal is
the source of beef and dairy products.
Gazer This strange creature is
found mostly in dungeons. It hovers about, looking
for victims to mesmerize with its multiple eyes.
Upon being killed, the body of a gazer will break
up into a tiny swarming colony of insects.
Kraken This mysterious peril of
the sea is not well understood. There have been
numerous reports of sailors being snatched from
the decks of ships by huge suckered tentacles
and dragged down to the bottom of the ocean, never
to be seen again. No one has yet reported an actual
sighting of the full body of this creature.
Rat (Giant) This filthy, overgrown
rodent is a severe hazard to the health of human
beings. Immune to poison and too large to be trapped,
this creature has a voracious appetite for garbage
and carrion. When it roams in packs it loses its
natural fear of human beings. The bite of a giant
rat can cause a variety of potentially fatal diseases.
The History And Customs Of The Adventurer ClassesThe Fighter Class
The Book Of Archaic KnowledgeIMPORTANTBefore anything further is
written, it must be noted that the following section
is included only as a matter of historical documentation.
The use of magic has long been proven to be unreliable
and the suspected cause of mental deterioration.
The author takes no responsibility for anyone
who may attempt to practice magic based upon the
information contained herein.
SpellcastingThe mage is able to cast spells
when the three elementsspellbook, reagents
and words of powerare combined in one unique
and fluid action. The mind of the mage must be
properly focused, as some spells affect just one
person, others affect a group of people and still
others affect a specific area. As a mages
experience in casting spells increases, so too
will the potency of many of his spells. Outside
distractions and interference, as well as the
intended targets natural resistance, might
prevent the successful casting of any spell. One
factor over which the mage has no control is the
state of the ethereal waves when a spell is being
cast. While the ethereal waves are often subject
to turbulence, such turbulence is a temporary
Magical SpellsOnce again, the author takes it upon himself to warn his readers that the following is included as nothing more than a matter of historical record. It is a statement of absolute fact that most of these spells do not work and many will turn back upon the user. The use of magic is strongly suspected to be the cause of a strange mental deterioration than can affect anyone who has practiced magic. The reader is strongly discouraged from experimenting with the spells listed here.
CosmologyCosmology There was once a time when much
consideration was given to the phases of the moon
and the movements of the heavens. There was much
concern over an event, the reoccurrence of which
is eminent, called the astronomical alignment.
It was said that the astronomical alignment would
create a gateway between this world and another.
In recent times the astronomical |