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Ultima VII: The Black Gateother sectionscommunitysingapore services |
Home > Ultima Worlds > Ultima VII: The Black Gate > Walkthroughs > Tim Wilton's Walkthrough | |
Tim Wilton's Walkthrough Source: Tim's Website (http://members.xoom.com/timmycool2/index.html - Site Gone) - Formatting by Ganesh (Bootstrike.Com)
Ultima VII WalkthroughOk, first off I want you to know that this and Serpent Isle are my ABSOLUTE favorite of the Ultima series and I hate to have to degrade them like this, but some people are pussies and don't know how to play on their own. Makes me sick really...Honestly, I've beaten the game, including all the quests, in a total of four days. Now,
I'm sure I could do better, but I DO have a life and
spent most of the time doing it at night. The basis
of this walkthru will be the chase of Elizabeth and
Abraham, so keep your eyes out for their names. Anyways,
without further ado... But make sure you get the key. Now, feel free to explore a bit and talk to people. Be sure to meet the Fellowship. They play a somewhat large role in the game. Especially talk to Gilberto, who is at the healers and Spark, who will become the next step in your mission. Go to Spark's house on the NW side of town. Beat his parrot with the gavel and see what happens. (Trust me...) Talk to the runt and get him going about the key. Open his chest upstairs and nab the gold and the scroll. The scroll says some spooky stuff about the Fellowship. Little use it does you, but you made out with 100 gold. Not bad. Spark will also start whining about joining your group. He often provides a bit of entertainment, and I use him to carry food. However, he's not REQUIRED for the game. Go to the center of town and talk to the Mayor. Give him your "report" and get the password, Blackbird, to leave the city. Uh oh, did you forget to pay for this game? If you did, tough shit. Hope you enjoyed the game. I'm not playing pirate for any of you. If not, answer the questions and head out the north gate. One last thing, cheaters suck. BRITAIN: Just pass on by the Peasant People of Paws for now and head to Britain. First order of business, get drunk. Well, not really. Go to the tavern and who do you see? An old guy in a green shirt. HEY! ITS SHAMINO!! YAY! Pick him up and make sure he gives you your pocketwatch back. Then head over to the castle. Stop and chat with Chuckles, (do you know how to play the Game? I do...) Then, go talk to Lord British. Make sure to get him talking about his ship, the storeroom, the earthquakes, and the moongates. He'll tell you where to get a free boat, (don't buy one..) a spellbook, some armor, and he'll give you the Orb of the Moons. Don't lose this. He'll also talk about the messed up magic and tell you to go to Cove and find Rudyom. Leave the castle and go to the Fellowship hall. Talk to Batlin and tell him you want to join the Fellowship. You'll take an unpassable test and then be given a package. You're instructed to deliver it to Elynor in Minoc. (You can open it, but there's nothing important in it.) You'll also learn that Elizabeth and Abraham are on their way to Minoc, how convenient. After that, the rest is up to your discretion. SIDE NOTE: Along the way, there are tons of little quests that are optional in the game. I recommend doing them for maximum enjoyment, but most are optional. I will try to remember where all of them are... In Castle British, talk to the woman in blue (I forget her name) she will give you a note to take to Cove. (You're going there anyways...) Lastly, in Britain,
you can go to the strip on the east side, that's where
the shops are. Make sure you talk to the Mayor, Clint,
Gordon, and Sentri. Sentri is an optional member of
your team, but I usually leave him behind. Also, go
to the Museum and pilfer the moonstones. (The colored
ones, not the runes.) If anyone gives you crap, blame
it on Iolo. Also talk to the mayor, Millie, Gordon,
and Clint, the shipwright. Leave Britain via the East
Bridge and head to Cove, you cheater. SIDE NOTE: Also, at this guys house there is a locked shed. Find a fishing pole and go fishing south of his home. You will catch a fish with a key inside him. Use the key in the shed and find THE HOE OF DESTRUCTION! Ok, go to Cove and find Rudyom. His house has two candles in front. As you can see, he's a little...strange. Anyways, get him talking about blackrock then get his Wand and at least four pieces of blackrock. SIDE NOTE: If you get seasick, Rudyom speaks of a Flying Carpet. That is located south of Dungeon Despise. Also, before you leave Rudyom, make sure you buy the spells, MARK and RECALL. Now you have a use for the moonstones. Whenever you're at a place that you want to get back to quickly, use MARK on a moonstone. Then when you want to come back, use RECALL on that moonstone. Saves time, saves effort. That's all that's required in Cove. However, the fun way is to also go to the Mayors home and get that note signed. You should go to the Healer's and meet Janna. She will offer to join your party. I recommend her because she will heal you for free. Finally, you can go to the Shrine of Compassion located on the west side of Cove and meet the woman of your dreams, Natassia. Find out what's bugging her and offer to help. That's
all for Cove, time to get on Elizabeth and Abraham's
trail. Ok, you pathetic, wussy cheater, time to go to
Minoc. Just in time for lunch, two gruesome, gory murders. How nice. Wait, what's that, CLUES! A dagger and a candelabra. Snag the dagger and go talk to people. Question everyone, ESPECIALLY Mrs. Unfriendly Elynor. Drop off her package, (if you opened it, she will just be a little pissy, but nothing will happen.) She will also tell you that Elizabeth and Abraham have gone to Paws. That's all that's important that happens here. However, I would talk to Julia the Tinker. She can join your party. (but she's USELESS!!) Also, in the Artist's Guild, if you go the NW corner and look in the barrels, you'll find a dead rabbit. Look inside
IT and find some blue shiny things. Grab them, they're
GREAT weapons called Starbursts. Ok, time to get back
on the case. You can finally associate with the pathetic
peasants like yourself you cheater. Onto Paws. Just because she's blind gives you no reason. It only costs like 5 gold.) That's all for Paws. If you want, there is also a mini quest involving some stolen Serpent Venom. That's a fun one...) Ok, next stop, the City of Valor (which you have none of cheater), Jhelom. Jhelom: Ok, there are three ways to get here. 1. Run to Vesper, get the ship (or buy one) and sail there. 2. Go to Lost Lake, under Dungeon Despise, and get the Flying Carpet. 3. My favorite, go east of Britain. Follow the path and watch north. You should see a moongate. 90% of the time, it will take you to Jhelom. 10% of the time, it will kill you. Anyways, however you go, when you get there, talk to the Mayor, Joseph. He says Elizabeth and Abraham are on their way to Britain. (DAMMIT!) If you notice there seems to be a bit of trouble here. Maybe you should stop in at the tavern to find out what the scoop is. Surprise! Its Dupre, or should I say, Sir Dupre. Get him to join your party. Besides you, he's the best fighter. Also, talk to the barmaids to find out what's going on. Evidently, someone stole somebody's flag. Go up to the NE part of town and meet Sprellic. He will fill you in on what REALLY happened. Evidently, he "borrowed" the fighters Honor Flag and now they want to kick his ass. However, the flag is gone and will never come back. Agree to help him out and go to the shop across the bridge. Talk to the guy and ask him to knit you a fake flag. May not solve the problem, but it will shut the fighters up. Then go to DeSnel's Fighting School and look around. See anything familiar? Ask DeSnel about the dagger you found in Minoc. (Notice he's a Fellowship member...hmm) Then ask to see his demonstration. This is really fun! Trust me! (Remember, if someone attacks you first, you have the right to whomp him.) That's all you need here. If you want, you
can sleep for a few hours, (at least 30 paces away from
the provisions shop) and give the fighters their pseudo-flag.
That should clear things up in Jhelom. SIDE NOTE:
Just north of Jhelom is a small island. It's the really
little one on the right. Go there and look for a secret
entrance to a cave. It's on the right side of the mountains.
Inside is TONS of booty. Back to your main quest,
chasing Elizabeth and Abraham. Onto Britain! He will also give
you another task to prove your worth to the Fellowship.
He will ask you to go to the "deserted" Dungeon Destard
to find some Fellowship gold. Make this your next task.
Cheating scum.... SIDE NOTE: If you go due west of Trinsic and hug the mountainside, you'll notice a cave at the tip of the mountains. (Dungeon Destard is NW of this) Go inside and you'll find a virgin-detecting Unicorn (useless) and a fountain. Drink the water from the fountain and you'll become temporarily invincible! Once you reach the entrance to Dungeon Destard, you don't actually have to go in. But inside, are gems, spellbooks, armor, gold, and HUGE, RED FIREBREATHING DRAGONS!!! Is it worth it? Yep. Dragons are pussies. I usually use a sleeping potion or cast sleep on them, then PILLAGE AND RUN! If you're really brave (or should
I say...stupid), you can go hand to hand with them,
but I wouldn't recommend it. If you want, you can grab
the Fellowship staff from inside. It makes a pretty
formidable weapon. Time to return to Batlin. You'll hear a lot of pathetic
stories before you are initiated. Your friends will
try to stop you from joining, but you have to be strong!
Ignore them. Join the Fellowship (Hope you paid for
your game!) and receive your medallion. Make sure you
wear it at all times. (It WILL affect some responses
from people, but it IS important.) Ok, back to following
Elizabeth and Abraham. On to the desert city of Vesper.
(Someone should ship YOU to the desert you CHEATER!!) Vesper is VERY segregated and prejudiced.
Humans stay on the right of the oasis, Gargoyles on
the left. Be careful what you say to some of the wussy
wingless gargoyles, they are prone to violence. You
can also buy some spells from Wis-Sur here, but you
could buy a Porsche at his prices. If you haven't already,
you can use Lord British's ship to travel to Moonglow.
It's waiting at the docks south of the tavern. Take
it and sail to Moonglow. I hope your ship sinks and
everyone lives except you, you cheater. You can read the runic writing with my chart. Once you get the door open, cast AWAKEN on the sleeping mage and she will start to trip out. Before she will help you, you have to block the painful ether by surrounding her with Blackrock. If you still have the pieces, place one on each pedestal. One you've done that, Penumbra becomes much more cooperative. She will tell you that you need to find the Ethereal Ring, owned by Draxinusom. Hmm, sounds Gargish. Good thing you're on your way to Terfin. Before leaving, however, I recommend visiting the Lycaeum and visiting Mariah. (She's a little loopy.) Also, you can meet Brian in the observatory
on the NE corner of town. He needs a crystal to finish
his orrery. Now, this will seem to be useful to the game, but in reality, I don't think I ever found a use.
Still, it's nice to have. I recommend doing this mini-quest.
There's also the little love affair between the twin
brothers and some bitch at the Lycaeum. That one's always
fun. I think there is one other quest on this island,
but it's not mandatory to the game. This is also one
of those places that it would be best to MARK/RECALL
a moonstone. I would advise you to do it near Penumbra's
home. Once you're done, head to Terfin. You will find out that Elizabeth and Abraham
are now nicely meditating at the Fellowship Meditation
Retreat. That's it for this place. There is also a plot
to destroy the Gargoyle's physical representations of
their Virtues, AKA three green statues. You can stick
around to solve that if you want. OK! Let's meditate.
(You'd better meditate ALOT you stupid cheater.) When you find Saralek, ask her for permission to take Trellek adventuring. She says that she'll agree only if Soloman, the Emp Leader says OK. When you ask Soloman, she will make you get Ben the Woodcutter to stop cutting Silverleaf trees. Then she will give her permission. Jeez, nothings free around here. Personally, I would MARK/RECALL the Emp home because it's a bit of a walk to Ben's home and back. Head over to Ben's home, (its a red brick place) and ask him to sign the agreement. He's glad to, which I'm sure makes you glad as well. Get back to Soloman's home and give her the agreement. She will now give you permission to take Trellek adventuring. However, now Saralek changed her mind. She expresses that she DOES NOT want Trellek to go. But she will tell you that Trellek can make a whistle that will enable you to contact the Wisps. Go back to Trellek with this news. He will make you a whistle and send you on your way. At this point, you now have the option of finding
about Natassia's father. Trellek will tell you the whole
sad story and you can put Natassia's heart to rest.
(She gives you quite a reward too!)SIDE NOTE: Also,
somewhere in this forest is another companion of yours
Tseramed. I usually don't have him in my party either. If you haven't noticed already, there is a large stone
structure in the middle of the woods! What is that?
That, my friend, is the home of the Wisps. The Wisps are always on a quest for knowledge and information,
and humans are the best place to get it. In return for
audience with the Time Lord (AND information on the
Guardian), the Wisps want you to retrieve Alagner's
Notebook. They tell you his home is on New Magencia.
So my cheating friend, its time for a trip. When you talk to Alagner, he starts
babbling about his quest for knowledge and he will only
lend his notebook to someone on a similar quest. So
if you want his notebook, and you do, you have to go
on his little quest. Your quest, to find the answers
to Life and Death. You will find your answers by talking
to the Tortured One in the home of the dead, Skara Brae.
So that's your next stop, where you belong you cheater,
in the land of the dead. Lastly, there is ONE spot in the cemetery, where you can land your Magic Carpet. Its VERY hard to find and almost not worth it. Fly your carpet to the Ferryman's dock, leave it there, go over and MARK/RECALL. That's all you have to do. Then go back. Also, before entering Skara Brae, you MUST have the Seance spell. No exceptions. Bring plenty of reagents too. Once you get to Skara Brea, search out Mordra. She's really easy to find. Just look for a ghost woman north of the cemetery. She will clue you in on how to talk to the townsfolk. She will also tell you of a little "problem" with the city's evil liche, Horance. Next, go to the armorer, Trent. Talk to him a bit to find out what his problem is. Then take his music box and head over to the Dark Tower. SIDE NOTE: If you a sadist, check out what's behind the Dark Tower. (Nothing like a dead skull shrine to brighten the day. LOOK AT THOSE FLAMES!) Once inside the tower, find the wandering woman ghost. Notice she won't say anything to you? Maybe a little music would help. Play the music box and Viola! She comes out of her trance (temporarily) and says that she DOES love Trent. Then, since you seem to be playing delivery boy more than Avatar, she gives you a ring to take to him. SIDE NOTE: Is it just me, or does everyone in Britannia seem LAZY!? Take the ring to Trent and his disposition will brighten and he will be more apt to talk to you. He will say that he is building a Soul Cage and he needs an iron bar to complete it. Run down to the cemetery and get one for him. He'll be most appreciative. Then, pick up the finished Soul Cage and go to Mordra's place. Talk to her about the potion that Forsythe the Mayor goofed up. She will give you the ingredients to create the needed potion. Mandrake Root (sparkly red and yellow stuff), Invisibility potion, and Curing potion. Hey! How convenient. They all seem to be in Mordra's home. Snag all three and go north. There lies Caine the Alchemist's home. (or what's left of it.) Wow, try talking to this guy. He is FREAKING out. He looks like he's being tortured! LOOK! It's the TORTURED ONE! However, like all Britannian's, living or dead, he won't help you until you help him. He, and the rest of the town, want Horance dead. You need to make the potion Mordra spoke of and use it on him when he's trapped in the Soul Cage. To make the potion, connect the three potions, (red, black, and red/orange sparkly) to the FRONT of the glass, swirly thing. Then put an empty vial, (there's one on his shelf) at the other end of the glass, swirly thing. Turn on the glass, swirly thing and voila! A sparkly blue potion. Now, take that and the Soul Cage up to the Dark Tower. Go to the left and right and beat up his two skeletons. Yay, two Magic Axe's. Now head to the back of the tower. See that well inside those walls? Its called the Well of Souls. Walk through the fake wall and use the Soul Cage on the Well of Souls. Sparkly. Ok, now go back into the throne room and wait until midnight. When the Liche lays down, trap him in the Soul Cage and use the potion. He will tell you that you need to find someone to sacrifice. Hmm, who should we ask? Not the Tortured
One, we need him. Not Mordra, she's too helpful. Not
Trent, he just found a reason to "live." How about Forsythe?
Damn, he's such a wussy. Well, if not him, how about
someone in the bar? No, none of them should have to
give up their "life" to save everyone. Go ask Forsythe
again, really nicely. He will finally agree. SIDE
NOTE: You must ask everyone before asking Forsythe again.
Take him to the Well of Souls and destroy it. Congratulations.
Now everyone can be at peace. Go back to Caine and ask
him the answers to Life and Death. He will tell you
that there are NO answers to Life and Death. (figures)
Oh well, back to Alagner's place. But, naturally,
you can't do that without an Enchanted Hourglass. Nicodemous
is the only one who can enchant it. Since the ether
is made all the mages go insane, you will have to destroy
the Tetrahedron Generator that is destroying ether waves.
It is inside Dungeon Deceit. However, in order to get
anywhere near this Generator, you will need the Ethereal
Ring. Now, where did Draxinusom say that was? Just use a Glass Sword, or my favorite spell MASS DEATH.
Once you've extinguished the birdwoman, search her body
and snag the key. Use it to open the vault and procure
the Ethereal Ring. MARK/RECALL back to Moonglow and
have Penumbra enchant the Ring. Time to start saving
the world. Inside the Generator, you will find one big, ugly, snarling,
red, did I mention ugly, monster. He looks tough, but
he's a wussy. Glass Sword him or corner him and whomp
the hell out of him. Once he's dead, click on the glowing
mini-tetrahedron. Suddenly, you'll be transported out
of the Generator and you'll get to see some neato effects.
Congratulations, you've collapsed the Tetrahedron Generator.
MAKE SURE YOU GET THE MINI-TETRAHEDRON ON THE GROUND
and leave. This Dungeon is kind of a bitch. Just avoid the teleporters and make your way to the SW side of the lake and you will find the Sphere Generator. Once again, leave your pals behind and enter the Sphere. Oh boy, a puzzle. The correct answer to the moongate puzzle is Red, Blue, Blue, Red. Once you make it to the platform, click the Mini-Sphere. Again you're teleported out, again you see a big explosion, again MAKE SURE TO GRAB THE MINI-SPHERE! Two Generators down, one to go. MEDITATION RETREAT: Ok, that guy in the blue must have piqued your curiosity by telling you about that cave in the back, so start there. Make your way through the cave, (yes, you'll have to kill the woman) and find the Cube Generator. Lets review. You had an Ethereal Ring to get into the Tetrahedron. You had an Enchanted Hourglass to get into the Sphere. You will obviously need something to get into the Cube. Hmm, who would know what? Boy, that Hourglass sure is glowing brightly. Use it to contact the Time Lord. He will tell you that you need an artifact called a Caddelite Helmet to enter the Cube. He will also tell you its found on the Isle of Ambrosia. Where the hell is that? Look at your map. Look at the NE corner. See that compass. It's cleverly hidden under the compass. MARK/RECALL the Cube location to save time and go to Ambrosia. Again, I hope your ship sinks on the way there. AMBROSIA: The
Isle of Ambrosia is pretty basic. Just make your way
around the place until you see this green three-headed
hydra. It will want to snack on you. At this point,
kill it. Then, go past it and out the cave exit. There,
you will see the remains of a meteor and little blue
chucks of rock. Just pick up one chunk and leave the
island. You will need to fashion this into a helmet.
Where do you think the best place to do this is? Probably
where the artists live, Minoc. I could go on forever about how
to get there step by step, but its not really that hard.
Just watch out for the fireballs and such that are being
shot at you. When you finish the puzzle, grab the Mini-Cube
and watch the teleport-out/explosion scene. As before,
make sure you get that little Cube. This is probably
the best of all the little objects you received. With
this cube, nobody can lie to you. And where do most
of the liars in Britannia, as well as pirates such as
Hook, hang out? Board your Magic Carpet (or boat) and
go to Buccaneer's Den. SIDE NOTE: When I played, I went to Buccaneer's Den early in the game and found a secret room in the Fellowship Hall. On the other side of the wall is a lever to open the wall to get into Hook's Underground Hideout. Even though it looks like you can't reach it, I used Telekinesis (my 2nd favorite spell) to move the lever and open the gate. However, I wouldn't recommend doing it because it may screw up the timing of the game. (The game will think that certain things have already happened, basically destroying your game.) Inside Hook's place, you will find a locked chest. Once you get the chest open, you will discover two scrolls and a key. The first scroll is a hitlist, telling you who Hook's killed and who's next on the list. (Looks like he killed poor Alagner.) The second, tells you that they've all gone on the Crown Jewel to the Isle of the Avatar. Time to set sail. Also, before you leave, you can check out the Torture Chamber. There, you'll find that Avatar Wanna-be who has been causing all the trouble. (I killed him =) And another wimpy prisoner. Also, you
can go to the Baths, if you're feeling the need for
a prostitute. My recommendation, for maximum game enjoyment,
is to go through Hook's Caves to the Torture Chamber,
then head west. Kill the dragon and steal his booty.
(Lots of magic armor, weapons, and gold here.) Then
go back to the Torture Chamber, head south, and pull
the lever behind the crates. This will open the door
to the Baths. Not only will you be able to pillage all
the gold and magic stuff in this room, but you will
avoid the 600gold price it takes to get in. Once you're
done, leave the island, for good. The real reason you came here though, is
the armory. If you go to the north end of the hold,
you will see a locked room with about seven magic swords.
The key, most people cannot find, but I found it. It's
a room at the SW side of the hold under a pile of clothes.
Take it and pillage. Sure, its not the most virtuous
thing to do, but some big battles are ahead. Also, on
the east side of town is a pair of magic boots and in
the middle of town there is a locked chest. Bash it
open for some reagents. That's everything important
in Serpent's Hold, now aren't you glad you visited? SIDE NOTE: Lady Tory also has a mini-quest for you,
to find her baby Riki. The baby is located at the Shrine
of Honor, south of Trinsic. Save the baby for her and
she'll be very appreciative. Now, back to the quest,
and onto the Isle of the Avatar! Using they key you took from Hook's chest,
unlock both doors and go to the west part of the shrine.
There, will be a cave entrance. Again, using Hook's
key, open the door and enter the cave. You will see
a large throne and a sign that says "The Throne of the
Guardian." You will also see a metal wall. Shoot, this
one doesn't lower by walking towards it. If you notice
in the NW part of the room, there seems to be a bit
of spillage. Head over that way and what do you discover?
A secret room! Go in and flip the switch. You are now
on your way to meet your destiny! Basically, you should
use the Purple teleporters whenever there's an option.
Eventually you will see The Chair of Change. Sitting
it in will teleport you to one of three different locations.
Look all over the place in these locations. There are
secret walls and hidden goodies everywhere. When you
find the Throne of Virtue, sit in it and return to the
Chair of Change. Sit in it again and it will take you
to a fourth location, necessary to reaching the Black
Gate. Keep going throughout the maze until you find
a paladin guarding a door. This is another one of the
biggest bitches in the game. My advice, glass sword
his ass. He is fully loaded with magic armor. Also,
if you haven't got all the spells already, there is
a spellbook in the mage's room that is fully loaded.
Take that as well. Here comes the moment you've been
waiting for.... After everyone dies, take the three mini-pieces you
received. Place the Cube in the Cube slot, the Sphere
in the Sphere slot, and the Tetrahedron in Tetrahedron.
The barrier will fall and it will be you, the Guardian,
and the Black Gate. Now, you have the option. Do you
run through the gate and return to Earth? Or do you
destroy it and prevent the Guardian from coming through?
As your last act, before you finish the game, use Rudyom's
wand on the Black Gate and get prepared for a spectacular
ending scene!
Remember: Save your game before trying this stuff. |